git-svn-id: https://spexeah.com:8443/svn/Asuro@754 6dbc8c32-bb84-406f-8558-d1cf31a0ab0c
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446
src/console.pas
446
src/console.pas
@ -48,7 +48,7 @@ type
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{ Default Buffer Specific }
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{! Default Buffer Specific }
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{
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Initialize the Frame Buffer & Window Manager ready for use.
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@ -305,128 +305,544 @@ procedure _newline();
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{! Window Specific }
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{ Window Specific }
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{
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Clear a Window Canvas.
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@param(WND A Window Handle.)
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}
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procedure clearWND(WND : uint32);
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{
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Clear a Window Canvas, with the specified attributes.
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@param(WND A Window Handle.)
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@param(Attributes A 32-bit value representing an attribute set.)
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}
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procedure clearWNDEx(WND : uint32; attributes : uint32);
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{
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Write an ASCII character to a specified Window.
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@param(Character An 8-bit value representing an ASCII character.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writecharWND(character : char; WND : uint32);
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{
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Write a single 8-bit character to a Window, followed by starting a new line.
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@param(character An 8-bit value representing an ASCII character.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writecharlnWND(character : char; WND : uint32);
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{
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Write a single 8-bit character to a Window, specifying custom color attributes.
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@param(character An 8-bit value representing an ASCII character.)
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@param(attributes A 32-bit value representing the colors for the background and foreground.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writecharexWND(character : char; attributes: uint32; WND : uint32);
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{
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Write a single 8-bit character to a Window, followed by starting a new line, specifying custom color attributes.
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@param(character An 8-bit value representing an ASCII character.)
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@param(attributes A 32-bit value representing the colors for the background and foreground.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writecharlnexWND(character : char; attributes: uint32; WND : uint32);
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{
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Simple console write for debugging to a Window.
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@param(identifier A NULL terminated string with the name of the module printing the output.)
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@param(str A NULL terminated string with the debug message.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure OutputWND(identifier : PChar; str : PChar; WND : uint32);
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{
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Simple console writeln for debugging to a Window.
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@param(identifier A NULL terminated string with the name of the module printing the output.)
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@param(str A NULL terminated string with the debug message.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure OutputlnWND(identifier : PChar; str : PChar; WND : uint32);
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{
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Write a NULL terminated string to a Window.
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@param(str A NULL terminated string with the debug message.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writestringWND(str: PChar; WND : uint32);
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{
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Write a NULL terminated string to a Window, followed by a new-line.
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@param(str A NULL terminated string with the debug message.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writestringlnWND(str: PChar; WND : uint32);
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{
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Write a NULL terminated string to a Window, with the specified attributes.
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@param(str A NULL terminated string with the debug message.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writestringexWND(str: PChar; attributes: uint32; WND : uint32);
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{
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Write a NULL terminated string + new-line to a Window, with the specified attributes.
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@param(str A NULL terminated string with the debug message.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writestringlnexWND(str: PChar; attributes: uint32; WND : uint32);
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{
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Write a 32-bit value to a Window.
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@param(i A 32-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writeintWND(i: Integer; WND : uint32);
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{
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Write a 32-bit value to a Window followed by a new-line.
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@param(i A 32-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writeintlnWND(i: Integer; WND : uint32);
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{
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Write a 32-bit value to a Window, with the specified attributes.
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@param(i A 32-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writeintexWND(i: Integer; attributes: uint32; WND : uint32);
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{
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Write a 32-bit value + new-line to a Window, with the specified attributes.
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@param(i A 32-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writeintlnexWND(i: Integer; attributes: uint32; WND : uint32);
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{
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Write an 8-bit Hex Pair to a Window.
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@param(b An 8-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writehexpairWND(b : uint8; WND : uint32);
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{
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Write an 8-bit Hex Pair to a Window, with the specified attributes.
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@param(b An 8-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writehexpairExWND(b : uint8; Attributes : uint32; WND : uint32);
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{
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Write a 32-bit value as Hex Pairs to a Window.
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@param(i A 32-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writehexWND(i: DWORD; WND : uint32);
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{
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Write a 32-bit value as Hex Pairs to a Window, followed by a new-line.
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@param(i A 32-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writehexlnWND(i: DWORD; WND : uint32);
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{
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Write a 32-bit value as Hex Pairs to a Window, with the specified attributes.
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@param(b A 32-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writehexexWND(i : DWORD; attributes: uint32; WND : uint32);
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{
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Write a 32-bit value as Hex Pairs + new-line to a Window, with the specified attributes.
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@param(b A 32-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writehexlnexWND(i: DWORD; attributes: uint32; WND : uint32);
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{
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Write an 8-bit value as binary to a Window.
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@param(b An 8-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin8WND(b : uint8; WND : uint32);
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{
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Write an 8-bit value as binary to a Window, followed by a new-line.
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@param(b An 8-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin8lnWND(b : uint8; WND : uint32);
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{
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Write an 8-bit value as binary to a Window, with the specified attributes.
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@param(b An 8-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin8exWND(b : uint8; attributes: uint32; WND : uint32);
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{
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Write an 8-bit value as binary + new-line to a Window, with the specified attributes.
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@param(b An 8-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin8lnexWND(b : uint8; attributes: uint32; WND : uint32);
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{
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Write a 16-bit value as binary to a Window.
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@param(b A 16-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin16WND(b : uint16; WND : uint32);
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{
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Write an 16-bit value as binary to a Window, followed by a new-line.
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@param(b A 16-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin16lnWND(b : uint16; WND : uint32);
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{
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Write a 16-bit value as binary to a Window, with the specified attributes.
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@param(b A 16-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin16exWND(b : uint16; attributes: uint32; WND : uint32);
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{
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Write a 16-bit value as binary + new-line to a Window, with the specified attributes.
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@param(b A 16-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin16lnexWND(b : uint16; attributes: uint32; WND : uint32);
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{
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Write a 32-bit value as binary to a Window.
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@param(b A 32-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin32WND(b : uint32; WND : uint32);
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{
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Write an 32-bit value as binary to a Window, followed by a new-line.
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@param(b A 32-bit value.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin32lnWND(b : uint32; WND : uint32);
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{
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Write a 32-bit value as binary to a Window, with the specified attributes.
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@param(b A 32-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin32exWND(b : uint32; attributes: uint32; WND : uint32);
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{
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Write a 32-bit value as binary + new-line to a Window, with the specified attributes.
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@param(b A 32-bit value.)
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@param(attributes A 32-bit representation of the background/foreground colors.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure writebin32lnexWND(b : uint32; attributes: uint32; WND : uint32);
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{
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Move a caret belonging to a Window back 1 position and remove the character within the cell the caret occupies.
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@param(WND A 32-bit handle to a Window.)
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}
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procedure backspaceWND(WND : uint32);
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{
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Set the caret belonging to a Window to a specified position.
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@param(X The new Horizontal position.)
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@param(Y The new Vertical postion.)
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@param(WND A 32-bit handle to a Window.)
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}
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procedure setCursorPosWND(x : uint32; y : uint32; WND : HWND);
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{
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Increment the cursor within a Window one cell to the right (x+1).
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@param(WND A 32-bit handle to a Window.)
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}
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procedure _increment_x_WND(WND : uint32);
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{
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Increment the cursor within a Window one cell down (y+1).
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@param(WND A 32-bit handle to a Window.)
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}
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procedure _increment_y_WND(WND : uint32);
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{
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Increment the cursor one cell down (y+1), performing a Y-Axis roll when when needed.
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@param(WND A 32-bit handle to a Window.)
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}
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procedure _safeincrement_y_WND(WND : uint32);
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{
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Increment the cursor within a Window one cell to the right (x+1), wrapping to the next line and performing a Y-Axis scroll when when needed.
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@param(WND A 32-bit handle to a Window.)
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}
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procedure _safeincrement_x_WND(WND : uint32);
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{
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Increment the cursor within a Window one cell down and reposition it at the first X Cell (y+1, x=0),performing a Y-Axis scroll when needed.
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@param(WND A 32-bit handle to a Window.)
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}
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procedure _newlineWND(WND : uint32);
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{ Drawing }
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{! Drawing }
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{
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Draw an ASCII char to raw screen space conforming to cell constraints.
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@param(C An 8-bit ASCII Character.)
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@param(X An 8-bit Horizontal Cell position.)
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@param(Y An 8-bit Vertical Cell Position.)
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@param(fgcolor The 16-bit color of the Character.)
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@param(bgcolor The 16-bit background color of the cell.)
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}
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procedure outputChar(c : char; x : uint8; y : uint8; fgcolor : uint16; bgcolor : uint16);
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{
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Draw an ASCII char to raw screen space.
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@param(C An 8-bit ASCII Character.)
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@param(X A 32-bit Horizontal Screen position.)
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@param(Y A 32-bit Vertical Screen Position.)
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@param(fgcolor The 16-bit color of the Character.)
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@param(bgcolor The 16-bit background color of the cell.)
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}
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procedure outputCharToScreenSpace(c : char; x : uint32; y : uint32; fgcolor : uint16);
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{
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Draw an ASCII char without a background to raw screen space conforming to cell constraints.
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@param(C An 8-bit ASCII Character.)
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@param(X An 8-bit Horizontal Cell position.)
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@param(Y An 8-bit Vertical Cell Position.)
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@param(fgcolor The 16-bit color of the Character.)
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}
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procedure outputCharTransparent(c : char; x : uint8; y : uint8; fgcolor : uint16);
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{
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Get 16-bits of pixel information from the screen position(x,y).
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@param(X A 32-bit Horizontal Screen position.)
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@param(Y A 32-bit Vertical Screen Position.)
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@returns(16-bits of Pixel Information)
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}
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function getPixel(x : uint32; y : uint32) : uint16;
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{
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Draw 16-bits of pixel information at the screen position(x,y).
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@param(X A 32-bit Horizontal Screen position.)
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@param(Y A 32-bit Vertical Screen Position.)
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@param(color 16-bits of Pixel Information)
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}
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procedure drawPixel(x : uint32; y : uint32; color : uint16);
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{
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Get 32-bits of pixel information from the screen position(x,y).
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@param(X A 32-bit Horizontal Screen position.)
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@param(Y A 32-bit Vertical Screen Position.)
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@returns(32-bits of Pixel Information)
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}
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function getPixel32(x : uint32; y : uint32) : uint32;
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{
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Draw 32-bits of pixel information at the screen position(x,y).
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@param(X A 32-bit Horizontal Screen position.)
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@param(Y A 32-bit Vertical Screen Position.)
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@param(color 32-bits of Pixel Information)
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}
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procedure drawPixel32(x : uint32; y : uint32; pixel : uint32);
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{
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Get 64-bits of pixel information from the screen position(x,y).
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@param(X A 32-bit Horizontal Screen position.)
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@param(Y A 32-bit Vertical Screen Position.)
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@returns(64-bits of Pixel Information)
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}
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function getPixel64(x : uint32; y : uint32) : uint64;
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{
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Draw 64-bits of pixel information at the screen position(x,y).
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@param(X A 32-bit Horizontal Screen position.)
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@param(Y A 32-bit Vertical Screen Position.)
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@param(color 64-bits of Pixel Information)
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}
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procedure drawPixel64(x : uint32; y : uint32; pixel : uint64);
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{ Windows Methods }
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{! Windows Methods }
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{
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Set the position of the mouse cursor relative to screen space.
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@param(X A 32-bit Horizontal Screen Position.)
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@param(Y A 32-bit Vertical Screen Position.)
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}
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procedure setMousePosition(x : uint32; y : uint32);
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{
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Redraw all of the Window adhearing to Z-Order.
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}
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procedure redrawWindows;
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{
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Toggle the visibility of a Window.
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@param(WND A 32-bit handle to a Window.)
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}
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procedure toggleWNDVisible(WND : uint32);
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{
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Change a Windows visibility.
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@param(WND A 32-bit handle to a Window.)
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@param(Visible @true or @false.)
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}
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procedure setWNDVisible(WND : uint32; visible : boolean);
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{
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Close all open Windows and release handles.
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}
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procedure closeAllWindows;
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{
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Spawn a new Window at cell(x,y) with specified Width, Height and Title.
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@param(X 32-bit Horizontal Cell for the top-left corner of the Window.)
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@param(Y 32-bit Vertical Cell for the top-left corner of the Window.)
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@param(Width 32-bit Width of the Window in Cells.)
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@param(Height 32-bit Height of the Window in Cells.)
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@param(Title NULL Terminated String used as the Title for the Window.)
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@retruns(A 32-bit Handle for the new Window.)
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}
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function newWindow(x : uint32; y : uint32; Width : uint32; Height : uint32; Title : PChar) : HWND;
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{
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Register an Event Handler to a Window
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@param(WND Handle for the Window the event should be registered against.)
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@param(Event Type of event to register.)
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@param(Handler Procedure to be called upon the event firing.)
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@returns(@true for success @false for failure.)
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}
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function registerEventHandler(WND : HWND; Event : TEventType; Handler : void) : boolean;
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{
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Forcefully close all Windows
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}
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procedure forceQuitAll;
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{
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Close a Window specified by its Handle
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@param(WND The handle to the target Window.)
|
||||
}
|
||||
procedure closeWindow(WND : HWND);
|
||||
|
||||
{
|
||||
Enable or disable the drawing of the borders surrounding a Window.
|
||||
@param(WND A 32-bit Handle to the target Window.)
|
||||
@param(Enabled @true for borders to be shown, @false for borders to be hidden.)
|
||||
}
|
||||
procedure bordersEnabled(WND : HWND; enabled : boolean);
|
||||
|
||||
{
|
||||
Set a specified Window as a Shell Window (Window cannot be moved or closed).
|
||||
@param(WND 32-bit Handle for the target Window.)
|
||||
@param(b @true to set Target as a Shell Window, @false to set Target as a normal Window.)
|
||||
}
|
||||
procedure SetShellWindow(WND : HWND; b : boolean);
|
||||
|
||||
{
|
||||
Get the title of a specified Window.
|
||||
@param(WND 32-bit Handle for the target Window.)
|
||||
@returns(NULL Terminated PChar.)
|
||||
}
|
||||
function getWindowName(WND : HWND) : pchar;
|
||||
|
||||
{
|
||||
Enable or disable the mouse.
|
||||
@param(b @true for mouse enabled, @false for mouse disabled.)
|
||||
}
|
||||
procedure mouseEnabled(b : boolean);
|
||||
|
||||
{
|
||||
Callback for a MouseDown event.
|
||||
}
|
||||
procedure _MouseDown();
|
||||
|
||||
{
|
||||
Callback for a MouseUp event.
|
||||
}
|
||||
procedure _MouseUp();
|
||||
|
||||
{
|
||||
Callback for a MouseClick event.
|
||||
@param(Left @true for a Left-Click, @false for a Right-Click.)
|
||||
}
|
||||
procedure _MouseClick(left : boolean);
|
||||
|
||||
{
|
||||
Set the attributes used for drawing the border around Windows.
|
||||
@param(Colors A 32-bit value representing the attributes (background/foreground).)
|
||||
}
|
||||
procedure setWindowColors(colors : uint32);
|
||||
|
||||
{
|
||||
Get a Pointer to the attribute used for Window Borders.
|
||||
@returns(A 32-bit pointer to the Borders Attribute.)
|
||||
}
|
||||
function getWindowColorPtr : puint32;
|
||||
|
||||
const
|
||||
MAX_WINDOWS = 255; //<Maximum number of Windows open.
|
||||
DefaultWND = 0; //<The Window assigned for output when no Window is specified. (Default).
|
||||
MAX_WINDOWS = 255; //< Maximum number of Windows open.
|
||||
DefaultWND = 0; //< The Window assigned for output when no Window is specified. (Default).
|
||||
|
||||
implementation
|
||||
|
||||
type
|
||||
{ Properties pertaining to the raw screen matrix.}
|
||||
{ Properties pertaining to the raw screen matrix. }
|
||||
TConsoleProperties = record
|
||||
Default_Attribute : uint32; //Attribute (Colors) to use when no override defined.
|
||||
Default_Attribute : uint32; //< Attribute (Colors) to use when no override defined.
|
||||
end;
|
||||
|
||||
{ Unrasterized representation of a character.}
|
||||
{ Unrasterized representation of a character. }
|
||||
TCharacter = bitpacked record
|
||||
Character : Char;
|
||||
attributes : uint32;
|
||||
visible : boolean;
|
||||
Character : Char; //< ASCII Character
|
||||
attributes : uint32; //< 32-bit Representation of Background/Foreground Colors.
|
||||
visible : boolean; //< Character is visible when rasterized. @true or @false.
|
||||
end;
|
||||
PCharacter = ^TCharacter;
|
||||
{ Pointer to an Unrasterized Character. }
|
||||
PCharacter = ^TCharacter;
|
||||
|
||||
{ Unrasterized screen matrix. }
|
||||
TVideoMemory = Array[0..1999] of TCharacter;
|
||||
{ Pointer to the Unrasterized screen matrix. }
|
||||
PVideoMemory = ^TVideoMemory;
|
||||
|
||||
{ Font Mask }
|
||||
TMask = Array[0..63] of Array[0..159] of uint32;
|
||||
|
||||
{ 2D Unrasterized Matrix }
|
||||
T2DVideoMemory = Array[0..63] of Array[0..159] of TCharacter;
|
||||
{ Pointer to 2D Unrasterized Matrix }
|
||||
P2DVideoMemory = ^T2DVideoMemory;
|
||||
|
||||
|
||||
TMouseCoord = record
|
||||
X : sint32;
|
||||
Y : sint32;
|
||||
|
Loading…
x
Reference in New Issue
Block a user