Abstracted video driver somewhat
Split out video driver into abstract/standard/implementation.
This commit is contained in:
parent
cd925e96c2
commit
78c060c114
88
src/driver/video/VESA.pas
Normal file
88
src/driver/video/VESA.pas
Normal file
@ -0,0 +1,88 @@
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// Copyright 2021 Kieron Morris
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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{
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Driver->Video->VESA - Provides an interface the VESA drivers.
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@author(Kieron Morris <kjm@kieronmorris.me>)
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}
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unit VESA;
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interface
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uses
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Video, multiboot;
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procedure init();
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implementation
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uses
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VESA8, VESA16, VESA24, VESA32;
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procedure allocateVESAFrameBuffer(Address : uint32; Width : uint32; Height : uint32);
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var
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LowerAddress, UpperAddress : uint32;
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Block : uint32;
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begin
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tracer.push_trace('vesa.allocateFrameBuffer.enter');
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LowerAddress:= ((Address) SHR 22)-1;
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UpperAddress:= ((Address + (Width * Height)) SHR 22)+1;
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For Block:=LowerAddress to UpperAddress do begin
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kpalloc(Block SHL 22);
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end;
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tracer.push_trace('vesa.allocateFrameBuffer.enter');
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end;
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procedure initVESAFrameBuffer(VideoBuffer : PVideoBuffer; Location : uint64; Width : uint32; Height : uint32; BitsPerPixel : uint8);
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begin
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if not(VideoBuffer^.MMIOBuffer.Initialized) then begin
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VideoBuffer^.MMIOBuffer.Location:= Location;
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VideoBuffer^.MMIOBuffer.BitsPerPixel:= BitsPerPixel;
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VideoBuffer^.MMIOBuffer.Width:= Width;
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VideoBuffer^.MMIOBuffer.Height:= Height;
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allocateVESAFrameBuffer(VideoBuffer^.MMIOBuffer.Location, VideoBuffer^.MMIOBuffer.Width, VideoBuffer^.MMIOBuffer.Height);
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VideoBuffer^.DefaultBuffer:= VideoBuffer^.MMIOBuffer.Location;
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VideoBuffer^.MMIOBuffer.Initialized:= True;
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end;
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end;
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procedure Flush(FrontBuffer : PVideoBuffer; BackBuffer : PVideoBuffer);
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var
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x,y : uint32;
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Back,Front : PuInt64;
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begin
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if not(BackBuffer^.Initialized) then exit;
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Back:= PUint64(BackBuffer^.Location);
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Front:= PuInt64(FrontBuffer^.Location);
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for x:=0 to (VideoDriver.MMIOBuffer.Width-1) div 2 do begin
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for y:=0 to (VideoDriver.MMIOBuffer.Height-1) div 2 do begin
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Front[(Y * VideoDriver.MMIOBuffer.Width)+X]:= Back[(Y * VideoDriver.MMIOBuffer.Width)+X];
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end;
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end;
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end;
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procedure init();
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begin
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initVESAFrameBuffer(@VideoDriver, multiboot.multibootinfo^.framebuffer_addr, multiboot.multibootinfo^.framebuffer_width, multiboot.multibootinfo^.framebuffer_height, multiboot.multibootinfo^.framebuffer_bpp);
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VESA8.init();
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VESA16.init();
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VESA24.init();
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VESA32.init();
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end;
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end.
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41
src/driver/video/VESA16.pas
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41
src/driver/video/VESA16.pas
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@ -0,0 +1,41 @@
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// Copyright 2021 Kieron Morris
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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{
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Driver->Video->VESA16 - Implementation of VESA 16bpp draw routines.
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@author(Kieron Morris <kjm@kieronmorris.me>)
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}
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unit VESA16;
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interface
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uses
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Video, VESA;
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procedure init();
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implementation
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procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
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begin
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end;
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procedure init();
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begin
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end;
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end.
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41
src/driver/video/VESA24.pas
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41
src/driver/video/VESA24.pas
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@ -0,0 +1,41 @@
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// Copyright 2021 Kieron Morris
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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{
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Driver->Video->VESA24 - Implementation of VESA 24bpp draw routines.
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@author(Kieron Morris <kjm@kieronmorris.me>)
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}
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unit VESA24;
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interface
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uses
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Video, VESA;
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procedure init();
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implementation
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procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
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begin
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end;
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procedure init();
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begin
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end;
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end.
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47
src/driver/video/VESA32.pas
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47
src/driver/video/VESA32.pas
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@ -0,0 +1,47 @@
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// Copyright 2021 Kieron Morris
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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{
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Driver->Video->VESA32 - Implementation of VESA 32bpp draw routines.
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@author(Kieron Morris <kjm@kieronmorris.me>)
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}
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unit VESA32;
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interface
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uses
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Video, VESA;
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procedure init();
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implementation
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procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
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var
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Location : PuInt32;
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LocationIndex : Uint32;
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begin
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Location:= Puint32(Buffer^.Location);
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LocationIndex:= (Y * Buffer^.Width) + X;
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Location[LocationIndex]:= uint32(Pixel);
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end;
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procedure init();
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begin
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end;
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end.
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41
src/driver/video/VESA8.pas
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41
src/driver/video/VESA8.pas
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// Copyright 2021 Kieron Morris
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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{
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Driver->Video->VESA8 - Implementation of VESA 8bpp draw routines.
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@author(Kieron Morris <kjm@kieronmorris.me>)
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}
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unit VESA8;
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interface
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uses
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Video, VESA;
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procedure init();
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implementation
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procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
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begin
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end;
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procedure init();
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begin
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end;
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end.
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@ -1,41 +1,84 @@
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// Copyright 2021 Kieron Morris
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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{
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Driver->Video->Video - Provides abstract rasterization/drawing functions.
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@author(Kieron Morris <kjm@kieronmorris.me>)
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}
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unit video;
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interface
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uses
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multiboot, lmemorymanager, tracer, color, rand, console;
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lmemorymanager, tracer, color, rand;
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procedure init();
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procedure DrawPixel(X : uint32; Y : uint32; Pixel : TRGB32);
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procedure Flush();
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type
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//Arbitrary pointer to a video buffer in memory
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VideoBuffer = uint64;
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TVESALinearBuffer = record
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//Struct representing a Memory Mapped Video Buffer
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TVideoBuffer = record
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//Has this buffer been initialized? Has it been paged/created in memory?
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Initialized : Boolean;
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//Location of the video buffer in memory as a QWORD.
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Location : VideoBuffer;
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//How many bits per pixel?
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BitsPerPixel : uint8;
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//Width of the buffer.
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Width : uint32;
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//Height of the buffer.
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Height : uint32;
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end;
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TBackBuffer = record
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Initialized : Boolean;
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Location : VideoBuffer;
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BitsPerPixel : uint8;
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Width : uint32;
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Height : uint32;
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//Pointer to a video buffer
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PVideoBuffer = ^TVideoBuffer;
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//Routines for drawing to the screen
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TDrawRoutines = record
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DrawPixel : FDrawPixel;
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Flush : FFlush;
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end;
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TVESA = record
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DefaultBuffer : VideoBuffer;
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Framebuffer : TVESALinearBuffer;
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BackBuffer : TBackBuffer;
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//Pointer to drawing routines
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PDrawRoutines = ^TDrawRoutines;
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//Struct representing the whole video driver.
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TVideoDriver = record
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//Default buffer to be used when rendering, front buffer for no double buffering, back buffer otherwise.
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DefaultBuffer : PVideoBuffer;
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//Memory Mapped IO Buffer for raw rasterization.
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MMIOBuffer : TVideoBuffer;
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//Back buffer used for double buffering, this is flushed to MMIOBuffer with flush();
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BackBuffer : TVideoBuffer;
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//Drawing Routines
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DrawRoutines : TDrawRoutines;
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end;
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PVESA = ^TVESA;
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//Pointer to a video driver struct.
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PVideoDriver = ^TVideoDriver;
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//Draw a pixel to screenspace
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FDrawPixel = procedure(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
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//Flush backbuffer to MMIO Buffer
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FFlush = procedure(FrontBuffer : PVideoBuffer; BackBuffer : PVideoBuffer);
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implementation
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var
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VESA : TVESA;
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VideoDriver : TVideoDriver;
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function allocateBackBuffer(Width : uint32; Height : uint32; BitsPerPixel : uint8) : uint64;
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begin
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@ -45,41 +88,15 @@ begin
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Outputln('VIDEO','End Kalloc Backbuffer');
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end;
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procedure initBackBuffer(VESAInfo : PVESA; Width : uint32; Height : uint32; BitsPerPixel : uint8);
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procedure initBackBuffer(DriverInfo : PVideoDriver; Width : uint32; Height : uint32; BitsPerPixel : uint8);
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begin
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VESAInfo^.BackBuffer.Width:= Width;
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VESAInfo^.BackBuffer.Height:= Height;
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VESAInfo^.BackBuffer.BitsPerPixel:= BitsPerPixel;
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VESAInfo^.BackBuffer.Location:= allocateBackBuffer(VESAInfo^.BackBuffer.Width, VESAInfo^.BackBuffer.Height, VESAInfo^.BackBuffer.BitsPerPixel);
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VESAInfo^.DefaultBuffer:= VESAInfo^.BackBuffer.Location;
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VESAInfo^.BackBuffer.Initialized:= True;
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end;
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procedure allocateVESAFrameBuffer(Address : uint32; Width : uint32; Height : uint32);
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var
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LowerAddress, UpperAddress : uint32;
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Block : uint32;
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begin
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tracer.push_trace('video.allocateFrameBuffer.enter');
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LowerAddress:= ((Address) SHR 22)-1;
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UpperAddress:= ((Address + (Width * Height)) SHR 22)+1;
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For Block:=LowerAddress to UpperAddress do begin
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kpalloc(Block SHL 22);
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end;
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tracer.push_trace('video.allocateFrameBuffer.enter');
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end;
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procedure initVESAFrameBuffer(VESAInfo : PVESA; Location : uint64; Width : uint32; Height : uint32; BitsPerPixel : uint8);
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begin
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if not(VESAInfo^.Framebuffer.Initialized) then begin
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VESAInfo^.Framebuffer.Location:= Location;
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VESAInfo^.Framebuffer.BitsPerPixel:= BitsPerPixel;
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VESAInfo^.Framebuffer.Width:= Width;
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VESAInfo^.Framebuffer.Height:= Height;
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allocateVESAFrameBuffer(VESAInfo^.Framebuffer.Location, VESAInfo^.Framebuffer.Width, VESAInfo^.Framebuffer.Height);
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VESAInfo^.DefaultBuffer:= VESAInfo^.Framebuffer.Location;
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VESAInfo^.Framebuffer.Initialized:= True;
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if not(DriverInfo^.BackBuffer.Initialized) then begin
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DriverInfo^.BackBuffer.Width:= Width;
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DriverInfo^.BackBuffer.Height:= Height;
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DriverInfo^.BackBuffer.BitsPerPixel:= BitsPerPixel;
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DriverInfo^.BackBuffer.Location:= allocateBackBuffer(DriverInfo^.BackBuffer.Width, DriverInfo^.BackBuffer.Height, DriverInfo^.BackBuffer.BitsPerPixel);
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DriverInfo^.DefaultBuffer:= DriverInfo^.BackBuffer.Location;
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DriverInfo^.BackBuffer.Initialized:= True;
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end;
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end;
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@ -90,52 +107,23 @@ var
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begin
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tracer.push_trace('video.init.enter');
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console.Outputln('VIDEO', 'Init VESA Framebuffer');
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initVESAFrameBuffer(@VESA, multiboot.multibootinfo^.framebuffer_addr, multiboot.multibootinfo^.framebuffer_width, multiboot.multibootinfo^.framebuffer_height, multiboot.multibootinfo^.framebuffer_bpp);
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console.Outputln('VIDEO', 'Init VESA Backbuffer');
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initBackBuffer(@VESA, multiboot.multibootinfo^.framebuffer_width, multiboot.multibootinfo^.framebuffer_height, multiboot.multibootinfo^.framebuffer_bpp);
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console.Outputln('VIDEO', 'Start Test Draw Loop');
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srand(98354754397);
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while true do begin
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Inc(RGB.R);
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for x:=0 to VESA.Framebuffer.Width-1 do begin
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Inc(RGB.G);
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for y:=0 to VESA.Framebuffer.Height-1 do begin
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DrawPixel(x,y,RGB);
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Inc(RGB.B);
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end;
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end;
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Flush();
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end;
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console.Outputln('VIDEO', 'Init VideoDriver MMIOBuffer');
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console.Outputln('VIDEO', 'Init VideoDriver Backbuffer');
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//initBackBuffer(@VideoDriver, multiboot.multibootinfo^.framebuffer_width, multiboot.multibootinfo^.framebuffer_height, multiboot.multibootinfo^.framebuffer_bpp);
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tracer.push_trace('video.init.exit');
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end;
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procedure DrawPixel(X : uint32; Y : uint32; Pixel : TRGB32);
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var
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Location : PuInt32;
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LocationIndex : Uint32;
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begin
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Location:= Puint32(VESA.DefaultBuffer);
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LocationIndex:= (Y * VESA.Framebuffer.Width) + X;
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Location[LocationIndex]:= uint32(Pixel);
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end;
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procedure Flush();
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var
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x,y : uint32;
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Back,Front : PuInt64;
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begin
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if not(VESA.BackBuffer.Initialized) then exit;
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Back:= PUint64(VESA.BackBuffer.Location);
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Front:= PuInt64(VESA.Framebuffer.Location);
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for x:=0 to (VESA.Framebuffer.Width-1) div 2 do begin
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for y:=0 to (VESA.Framebuffer.Height-1) div 2 do begin
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Front[(Y * VESA.Framebuffer.Width)+X]:= Back[(Y * VESA.Framebuffer.Width)+X];
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end;
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end;
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end;
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end.
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