- New splash unit (src/prog/splash.pas) displays a centered logo,
progress bar and status label during kernel boot. Manually drives
LVGL rendering + video.Flush since gfxd isn't running yet.
- Embed img/asuro.tga into the kernel via NASM incbin stub
(src/stub/splash_tga.asm), assembled in compile_stub.sh.
- Build an lv_image_dsc_t at runtime from the decoded TGA pixel data
and display it at 50% scale using lv_image_set_scale(128).
- Move LVGL init earlier in kernel.pas (right after video enable) so
the splash screen is available before VFS/drivers/network init.
- Sprinkle splash.update() calls throughout kmain to show boot
progress (VFS → drivers → buses → network → tests → desktop).
- Fix targa.pas parser: rename Magic→IDLength, remove erroneous Data
pointer field, compute pixel offset correctly (buffer+18+IDLength),
advance source pointer per pixel, handle bottom-to-top origin flip.
- Unit tests moved before desktop.init; splash.teardown called at 100%
just before handing off to the desktop environment.