Asuro/src/backup/consoleBK1.pas

796 lines
23 KiB
ObjectPascal

{ ************************************************
* Asuro
* Unit: console
* Description: Basic Console Output
************************************************
* Author: K Morris
* Contributors:
************************************************ }
unit console;
interface
uses
util,
bios_data_area,
multiboot,
fonts,
tracer;
type
TColor = ( Black = $0,
Blue = $1,
Green = $2,
Aqua = $3,
Red = $4,
Purple = $5,
Yellow = $6,
White = $7,
Gray = $8,
lBlue = $9,
lGreen = $A,
lAqua = $B,
lRed = $C,
lPurple = $D,
lYellow = $E,
lWhite = $F );
procedure init();
procedure clear();
procedure setdefaultattribute(attribute : uint32);
procedure disable_cursor;
procedure writechar(character : char);
procedure writecharln(character : char);
procedure writecharex(character : char; attributes: uint32);
procedure writecharlnex(character : char; attributes: uint32);
procedure Output(identifier : PChar; str : PChar);
procedure Outputln(identifier : PChar; str : PChar);
procedure writestring(str: PChar);
procedure writestringln(str: PChar);
procedure writestringex(str: PChar; attributes: uint32);
procedure writestringlnex(str: PChar; attributes: uint32);
procedure writeint(i: Integer);
procedure writeintln(i: Integer);
procedure writeintex(i: Integer; attributes: uint32);
procedure writeintlnex(i: Integer; attributes: uint32);
procedure writeword(i: DWORD);
procedure writewordln(i: DWORD);
procedure writewordex(i: DWORD; attributes: uint32);
procedure writewordlnex(i: DWORD; attributes: uint32);
procedure writehexpair(b : uint8);
procedure writehex(i: DWORD);
procedure writehexln(i: DWORD);
procedure writehexex(i : DWORD; attributes: uint32);
procedure writehexlnex(i: DWORD; attributes: uint32);
procedure writebin8(b : uint8);
procedure writebin8ln(b : uint8);
procedure writebin8ex(b : uint8; attributes: uint32);
procedure writebin8lnex(b : uint8; attributes: uint32);
procedure writebin16(b : uint16);
procedure writebin16ln(b : uint16);
procedure writebin16ex(b : uint16; attributes: uint32);
procedure writebin16lnex(b : uint16; attributes: uint32);
procedure writebin32(b : uint32);
procedure writebin32ln(b : uint32);
procedure writebin32ex(b : uint32; attributes: uint32);
procedure writebin32lnex(b : uint32; attributes: uint32);
procedure backspace;
function combinecolors(Foreground, Background : uint16) : uint32;
procedure _increment_x();
procedure _increment_y();
procedure _safeincrement_y();
procedure _safeincrement_x();
procedure _newline();
procedure outputChar(c : char; x : uint8; y : uint8; fgcolor : uint16; bgcolor : uint16);
procedure outputCharToScreenSpace(c : char; x : uint32; y : uint32; fgcolor : uint16);
procedure outputCharTransparent(c : char; x : uint8; y : uint8; fgcolor : uint16);
function getPixel(x : uint32; y : uint32) : uint16;
procedure drawPixel(x : uint32; y : uint32; color : uint16);
function getPixel32(x : uint32; y : uint32) : uint32;
procedure drawPixel32(x : uint32; y : uint32; pixel : uint32);
function getPixel64(x : uint32; y : uint32) : uint64;
procedure drawPixel64(x : uint32; y : uint32; pixel : uint64);
implementation
uses
lmemorymanager;
const
MAX_WINDOWS = 10;
type
TConsoleProperties = record
Default_Attribute : uint32;
end;
TCharacter = bitpacked record
Character : Char;
attributes : uint32;
visible : boolean;
end;
PCharacter = ^TCharacter;
TVideoMemory = Array[0..1999] of TCharacter;
PVideoMemory = ^TVideoMemory;
T2DVideoMemory = Array[0..63] of Array[0..159] of TCharacter;
P2DVideoMemory = ^T2DVideoMemory;
TCoord = record
X : Byte;
Y : Byte;
end;
TWindow = record
visible : boolean;
buffer : T2DVideoMemory;
row_dirty : Array[0..63] of Boolean;
invalid : boolean;
WND_X : uint32;
WND_Y : uint32;
WND_W : uint32;
WND_H : uint32;
end;
TWindows = Array[0..MAX_WINDOWS-1] of TWindow;
TWindowManager = record
Windows : TWindows;
MouseX : uint32;
MouseY : uint32;
end;
var
Console_Properties : TConsoleProperties;
Console_Matrix : T2DVideoMemory;
Console_Cursor : TCoord;
WindowManager : TWindowManager;
Ready : Boolean = false;
procedure redrawWindows;
var
x, y, w : uint32;
row_dirty : Arrray[0..63] of Boolean;
begin
for w:=0 to 63 do begin
row_dirty[w]:= false;
end;
for y:=0 to 63 do begin
for w:=0 to MAX_WINDOWS-1 do begin
if WindowManager.Windows[w].row_dirty[y] OR row_dirty[y] then begin
row_dirty[y]:= true;
if WindowManager.Windows[w].visible then begin
for x:=0 to 159 do begin
if WindowManager.Windows[w].buffer[x][y].visible then begin
if Console_Matrix[x][y].Character <> WindowManager.Windows[w].buffer[x][y].character then begin
Console_Matrix[x][y].Character:= WindowManager.Windows[w].buffer[x][y].character;
Console_Matrix[x][y].attributes:= WindowManager.Windows[w].buffer[x][y].attributes;
end;
end;
end;
end;
end;
end;
end;
end;
function getPixel(x : uint32; y : uint32) : uint16;
var
dest : puint16;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
getPixel:= dest^;
end;
procedure drawPixel(x : uint32; y : uint32; color : uint16);
var
dest : puint16;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest^:= color;
end;
function getPixel32(x : uint32; y : uint32) : uint32;
var
dest : puint16;
dest32 : puint32;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest32:= puint32(dest);
getPixel32:= dest32[0];
end;
procedure drawPixel32(x : uint32; y : uint32; pixel : uint32);
var
dest : puint16;
dest32 : puint32;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest32:= puint32(dest);
dest32[0]:= pixel;
end;
function getPixel64(x : uint32; y : uint32) : uint64;
var
dest : puint16;
dest64 : puint64;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest64:= puint64(dest);
getPixel64:= dest64^;
end;
procedure drawPixel64(x : uint32; y : uint32; pixel : uint64);
var
dest : puint16;
dest64 : puint64;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest64:= puint64(dest);
dest64^:= pixel;
end;
procedure outputCharToScreenSpace(c : char; x : uint32; y : uint32; fgcolor : uint16);
var
dest : puint16;
dest32 : puint32;
fgcolor32, bgcolor32 : uint32;
mask : puint32;
i : uint32;
begin
if not ready then exit;
fgcolor32:= fgcolor OR (fgcolor SHL 16);
mask:= puint32(@Std_Mask[uint32(c) * (16 * 8)]);
dest:= puint16(multibootinfo^.framebuffer_addr);
//dest:= puint16(windowmanager.getBuffer(0));
dest:= dest + (y * 1280) + x;
dest32:= puint32(dest);
for i:=0 to 15 do begin
dest32[(i*640)+0]:= (dest32[(i*640)+0] AND NOT(mask[(i*4)+0])) OR (fgcolor32 AND mask[(i*4)+0]);
dest32[(i*640)+1]:= (dest32[(i*640)+1] AND NOT(mask[(i*4)+1])) OR (fgcolor32 AND mask[(i*4)+1]);
dest32[(i*640)+2]:= (dest32[(i*640)+2] AND NOT(mask[(i*4)+2])) OR (fgcolor32 AND mask[(i*4)+2]);
dest32[(i*640)+3]:= (dest32[(i*640)+3] AND NOT(mask[(i*4)+3])) OR (fgcolor32 AND mask[(i*4)+3]);
end;
//windowmanager.redraw;
end;
procedure outputCharTransparent(c : char; x : uint8; y : uint8; fgcolor : uint16);
var
dest : puint16;
dest32 : puint32;
fgcolor32, bgcolor32 : uint32;
mask : puint32;
i : uint32;
begin
if not ready then exit;
fgcolor32:= fgcolor OR (fgcolor SHL 16);
mask:= puint32(@Std_Mask[uint32(c) * (16 * 8)]);
dest:= puint16(multibootinfo^.framebuffer_addr);
//dest:= puint16(windowmanager.getBuffer(0));
dest:= dest + (y*(1280 * 16)) + (x * 8);
dest32:= puint32(dest);
for i:=0 to 15 do begin
dest32[(i*640)+0]:= (dest32[(i*640)+0] AND NOT(mask[(i*4)+0])) OR (fgcolor32 AND mask[(i*4)+0]);
dest32[(i*640)+1]:= (dest32[(i*640)+1] AND NOT(mask[(i*4)+1])) OR (fgcolor32 AND mask[(i*4)+1]);
dest32[(i*640)+2]:= (dest32[(i*640)+2] AND NOT(mask[(i*4)+2])) OR (fgcolor32 AND mask[(i*4)+2]);
dest32[(i*640)+3]:= (dest32[(i*640)+3] AND NOT(mask[(i*4)+3])) OR (fgcolor32 AND mask[(i*4)+3]);
end;
//windowmanager.redraw;
end;
procedure outputChar(c : char; x : uint8; y : uint8; fgcolor : uint16; bgcolor : uint16);
var
dest : puint16;
dest32 : puint32;
fgcolor32, bgcolor32 : uint32;
mask : puint32;
i : uint32;
begin
if not ready then exit;
fgcolor32:= fgcolor OR (fgcolor SHL 16);
bgcolor32:= bgcolor OR (bgcolor SHL 16);
mask:= puint32(@Std_Mask[uint32(c) * (16 * 8)]);
dest:= puint16(multibootinfo^.framebuffer_addr);
//dest:= puint16(windowmanager.getBuffer(0));
dest:= dest + (y*(1280 * 16)) + (x * 8);
dest32:= puint32(dest);
for i:=0 to 15 do begin
dest32[(i*640)+0]:= (bgcolor32 AND NOT(mask[(i*4)+0])) OR (fgcolor32 AND mask[(i*4)+0]);
dest32[(i*640)+1]:= (bgcolor32 AND NOT(mask[(i*4)+1])) OR (fgcolor32 AND mask[(i*4)+1]);
dest32[(i*640)+2]:= (bgcolor32 AND NOT(mask[(i*4)+2])) OR (fgcolor32 AND mask[(i*4)+2]);
dest32[(i*640)+3]:= (bgcolor32 AND NOT(mask[(i*4)+3])) OR (fgcolor32 AND mask[(i*4)+3]);
end;
//windowmanager.redraw;
end;
procedure disable_cursor;
begin
outb($3D4, $0A);
outb($3D5, $20);
end;
procedure init(); [public, alias: 'console_init'];
var
fb: puint32;
Begin
fb:= puint32(uint32(multibootinfo^.framebuffer_addr));
kpalloc(uint32(fb));
Console_Properties.Default_Attribute:= console.combinecolors($FFFF, $0000);
console.clear();
Ready:= True;
end;
procedure clear(); [public, alias: 'console_clear'];
var
x,y: Byte;
begin
for y:=0 to 63 do begin
for x:=0 to 159 do begin
Console_Matrix[y][x].Character:= ' ';
Console_Matrix[y][x].Attributes:= Console_Properties.Default_Attribute;
OutputChar(Console_Matrix[y][x].Character, x, y, Console_Matrix[y][x].Attributes SHR 16, Console_Matrix[y][x].Attributes AND $FFFF);
end;
end;
Console_Cursor.X:= 0;
Console_Cursor.Y:= 0;
end;
procedure writebin8ex(b : uint8; attributes: uint32);
var
Mask : PMask;
i : uint8;
begin
Mask:= PMask(@b);
for i:=0 to 7 do begin
If Mask^[7-i] then writecharex('1', attributes) else writecharex('0', attributes);
end;
end;
procedure writebin16ex(b : uint16; attributes: uint32);
var
Mask : PMask;
i,j : uint8;
begin
for j:=1 downto 0 do begin
Mask:= PMask(uint32(@b) + (1 * j));
for i:=0 to 7 do begin
If Mask^[7-i] then writecharex('1', attributes) else writecharex('0', attributes);
end;
end;
end;
procedure writebin32ex(b : uint32; attributes: uint32);
var
Mask : PMask;
i,j : uint8;
begin
for j:=3 downto 0 do begin
Mask:= PMask(uint32(@b) + (1 * j));
for i:=0 to 7 do begin
If Mask^[7-i] then writecharex('1', attributes) else writecharex('0', attributes);
end;
end;
end;
procedure writebin8(b : uint8);
begin
writebin8ex(b, Console_Properties.Default_Attribute);
end;
procedure writebin16(b : uint16);
begin
writebin16ex(b, Console_Properties.Default_Attribute);
end;
procedure writebin32(b : uint32);
begin
writebin32ex(b, Console_Properties.Default_Attribute);
end;
procedure writebin8lnex(b : uint8; attributes: uint32);
begin
writebin8ex(b, attributes);
console._safeincrement_y();
end;
procedure writebin16lnex(b : uint16; attributes: uint32);
begin
writebin16ex(b, attributes);
console._safeincrement_y();
end;
procedure writebin32lnex(b : uint32; attributes: uint32);
begin
writebin32ex(b, attributes);
console._safeincrement_y();
end;
procedure writebin8ln(b : uint8);
begin
writebin8lnex(b, Console_Properties.Default_Attribute);
end;
procedure writebin16ln(b : uint16);
begin
writebin16lnex(b, Console_Properties.Default_Attribute);
end;
procedure writebin32ln(b : uint32);
begin
writebin32lnex(b, Console_Properties.Default_Attribute);
end;
procedure setdefaultattribute(attribute: uint32); [public, alias: 'console_setdefaultattribute'];
begin
Console_Properties.Default_Attribute:= attribute;
end;
procedure writechar(character: char); [public, alias: 'console_writechar'];
begin
console.writecharex(character, Console_Properties.Default_Attribute);
end;
procedure writestring(str: PChar); [public, alias: 'console_writestring'];
begin
console.writestringex(str, Console_Properties.Default_Attribute);
end;
procedure writeint(i: Integer); [public, alias: 'console_writeint'];
begin
console.writeintex(i, Console_Properties.Default_Attribute);
end;
procedure writeword(i: DWORD); [public, alias: 'console_writeword'];
begin
console.writewordex(i, Console_Properties.Default_Attribute);
end;
procedure writecharln(character: char); [public, alias: 'console_writecharln'];
begin
console.writecharlnex(character, Console_Properties.Default_Attribute);
end;
procedure writestringln(str: PChar); [public, alias: 'console_writestringln'];
begin
console.writestringlnex(str, Console_Properties.Default_Attribute);
end;
procedure writeintln(i: Integer); [public, alias: 'console_writeintln'];
begin
console.writeintlnex(i, Console_Properties.Default_Attribute);
end;
procedure writewordln(i: DWORD); [public, alias: 'console_writewordln'];
begin
console.writewordlnex(i, Console_Properties.Default_Attribute);
end;
procedure writecharex(character: char; attributes: uint32); [public, alias: 'console_writecharex'];
begin
outputChar(character, Console_Cursor.X, Console_Cursor.Y, attributes SHR 16, attributes AND $FFFF);
Console_Matrix[Console_Cursor.Y][Console_Cursor.X].Character:= character;
Console_Matrix[Console_Cursor.Y][Console_Cursor.X].Attributes:= attributes;
console._safeincrement_x();
end;
procedure writehexpair(b : uint8);
var
bn : Array[0..1] of uint8;
i : uint8;
begin
bn[0]:= b SHR 4;
bn[1]:= b AND $0F;
for i:=0 to 1 do begin
case bn[i] of
0:writestring('0');
1:writestring('1');
2:writestring('2');
3:writestring('3');
4:writestring('4');
5:writestring('5');
6:writestring('6');
7:writestring('7');
8:writestring('8');
9:writestring('9');
10:writestring('A');
11:writestring('B');
12:writestring('C');
13:writestring('D');
14:writestring('E');
15:writestring('F');
end;
end;
end;
procedure writehexex(i : dword; attributes: uint32); [public, alias: 'console_writehexex'];
var
Hex : Array[0..7] of Byte;
Res : DWORD;
Rem : DWORD;
c : Integer;
begin
for c:=0 to 7 do begin
Hex[c]:= 0;
end;
c:=0;
Res:= i;
Rem:= Res mod 16;
while Res > 0 do begin
Hex[c]:= Rem;
Res:= Res div 16;
Rem:= Res mod 16;
c:=c+1;
end;
writestringex('0x', attributes);
for c:=7 downto 0 do begin
if Hex[c] <> 255 then begin
case Hex[c] of
0:writecharex('0', attributes);
1:writecharex('1', attributes);
2:writecharex('2', attributes);
3:writecharex('3', attributes);
4:writecharex('4', attributes);
5:writecharex('5', attributes);
6:writecharex('6', attributes);
7:writecharex('7', attributes);
8:writecharex('8', attributes);
9:writecharex('9', attributes);
10:writecharex('A', attributes);
11:writecharex('B', attributes);
12:writecharex('C', attributes);
13:writecharex('D', attributes);
14:writecharex('E', attributes);
15:writecharex('F', attributes);
else writecharex('?', attributes);
end;
end;
end;
end;
procedure writehex(i : dword); [public, alias: 'console_writehex'];
begin
console.writehexex(i, Console_Properties.Default_Attribute);
end;
procedure writehexlnex(i : dword; attributes: uint32);
begin
console.writehexex(i, attributes);
console._safeincrement_y();
end;
procedure writehexln(i : dword);
begin
writehexlnex(i, Console_Properties.Default_Attribute);
end;
procedure Output(identifier : PChar; str : PChar);
begin
writestring('[');
writestring(identifier);
writestring('] ');
writestring(str);
end;
procedure Outputln(identifier : PChar; str : PChar);
begin
Output(identifier, str);
writestringln(' ');
end;
procedure writestringex(str: PChar; attributes: uint32); [public, alias: 'console_writestringex'];
var
i : integer;
begin
i:= 0;
while (str[i] <> #0) do begin
console.writecharex(str[i], attributes);
i:=i+1;
end;
end;
procedure writeintex(i: Integer; attributes: uint32); [public, alias: 'console_writeintex'];
var
buffer: array [0..11] of Char;
str: PChar;
digit: DWORD;
minus: Boolean;
begin
str := @buffer[11];
str^ := #0;
if (i < 0) then begin
digit := -i;
minus := True;
end else begin
digit := i;
minus := False;
end;
repeat
Dec(str);
str^ := Char((digit mod 10) + Byte('0'));
digit := digit div 10;
until (digit = 0);
if (minus) then begin
Dec(str);
str^ := '-';
end;
console.writestringex(str, attributes);
end;
procedure writewordex(i: DWORD; attributes: uint32); [public, alias: 'console_writedwordex'];
var
buffer: array [0..11] of Char;
str: PChar;
digit: DWORD;
begin
for digit := 0 to 10 do buffer[digit] := '0';
str := @buffer[11];
str^ := #0;
digit := i;
repeat
Dec(str);
str^ := Char((digit mod 10) + Byte('0'));
digit := digit div 10;
until (digit = 0);
console.writestringex(@Buffer[0], attributes);
end;
procedure writecharlnex(character: char; attributes: uint32); [public, alias: 'console_writecharlnex'];
begin
console.writecharex(character, attributes);
console._safeincrement_y();
end;
procedure writestringlnex(str: PChar; attributes: uint32); [public, alias: 'console_writestringlnex'];
begin
console.writestringex(str, attributes);
console._safeincrement_y();
end;
procedure writeintlnex(i: Integer; attributes: uint32); [public, alias: 'console_writeintlnex'];
begin
console.writeintex(i, attributes);
console._safeincrement_y();
end;
procedure writewordlnex(i: DWORD; attributes: uint32); [public, alias: 'console_writewordlnex'];
begin
console.writewordex(i, attributes);
console._safeincrement_y();
end;
function combinecolors(Foreground, Background: uint16): uint32;
begin
combinecolors:= (uint32(Foreground) SHL 16) OR Background;
end;
procedure _update_cursor(); [public, alias: '_console_update_cursor'];
var
pos : word;
b : byte;
begin
pos:= (Console_Cursor.Y * 80) + Console_Cursor.X;
outb($3D4, $0F);
b:= pos and $00FF;
outb($3D5, b);
outb($3D4, $0E);
b:= pos shr 8;
outb($3D5, b);
end;
procedure backspace;
begin
Dec(Console_Cursor.X);
writechar(' ');
Dec(Console_Cursor.X);
_update_cursor();
end;
procedure _increment_x(); [public, alias: '_console_increment_x'];
begin
Console_Cursor.X:= Console_Cursor.X+1;
If Console_Cursor.X > 159 then Console_Cursor.X:= 0;
console._update_cursor;
end;
procedure _increment_y(); [public, alias: '_console_increment_y'];
begin
Console_Cursor.Y:= Console_Cursor.Y+1;
If Console_Cursor.Y > 63 then begin
console._newline();
Console_Cursor.Y:= 63;
end;
console._update_cursor;
end;
procedure _safeincrement_x(); [public, alias: '_console_safeincrement_x'];
begin
Console_Cursor.X:= Console_Cursor.X+1;
If Console_Cursor.X > 159 then begin
console._safeincrement_y();
end;
console._update_cursor;
end;
procedure _safeincrement_y(); [public, alias: '_console_safeincrement_y'];
begin
Console_Cursor.Y:= Console_Cursor.Y+1;
If Console_Cursor.Y > 63 then begin
console._newline();
Console_Cursor.Y:= 63;
end;
Console_Cursor.X:= 0;
console._update_cursor;
end;
procedure _newline(); [public, alias: '_console_newline'];
var
x, y : byte;
begin
for x:=0 to 159 do begin
for y:=0 to 63 do begin
Console_Matrix[y][x]:= Console_Matrix[y+1][x];
end;
end;
for x:=0 to 159 do begin
Console_Matrix[63][x].Character:= ' ';
Console_Matrix[63][x].Attributes:= $FFFF0000;
end;
for y:=0 to 63 do begin
for x:=0 to 159 do begin
OutputChar(Console_Matrix[y][x].Character, x, y, Console_Matrix[y][x].Attributes SHR 16, Console_Matrix[y][x].Attributes AND $FFFF);
end;
end;
console._update_cursor;
end;
end.