Asuro/src/console.pas

2662 lines
88 KiB
ObjectPascal

{
Console - Provides Screen/Window management & drawing.
@author(Kieron Morris <kjm@kieronmorris.me>)
}
unit console;
interface
uses
util,
bios_data_area,
multiboot,
fonts,
tracer;
type
{ 4-bit nibble representing a color. }
TColor = ( Black = $0,
Blue = $1,
Green = $2,
Aqua = $3,
Red = $4,
Purple = $5,
Yellow = $6,
White = $7,
Gray = $8,
lBlue = $9,
lGreen = $A,
lAqua = $B,
lRed = $C,
lPurple = $D,
lYellow = $E,
lWhite = $F );
{ Window Manager Events. }
TEventType = ( EVENT_DRAW,
EVENT_MOUSE_CLICK,
EVENT_MOUSE_MOVE,
EVENT_MOUSE_DOWN,
EVENT_MOUSE_UP,
EVENT_KEY_PRESSED,
EVENT_CLOSE,
EVENT_MINIMIZE,
EVENT_FOCUS,
EVENT_LOSE_FOCUS );
{! Default Buffer Specific }
{
Initialize the Frame Buffer & Window Manager ready for use.
}
procedure init();
{
Clear the Frame Buffer.
}
procedure clear();
{
Set the default set of attributes to be used when drawing to the screen.
@param(attribute A 32-bit value representing the Foreground & Background colors.)
}
procedure setdefaultattribute(attribute : uint32);
{
@bold(Text mode only!) - Disable the cursor/text-caret.
@deprecated
}
procedure disable_cursor;
{
Write a single 8-bit character to the screen.
@param(character An 8-bit value representing an ASCII character.)
}
procedure writechar(character : char);
{
Write a single 8-bit character to the screen, followed by starting a new line.
@param(character An 8-bit value representing an ASCII character.)
}
procedure writecharln(character : char);
{
Write a single 8-bit character to the screen, specifying custom color attributes.
@param(character An 8-bit value representing an ASCII character.)
@param(attributes A 32-bit value representing the colors for the background and foreground.)
}
procedure writecharex(character : char; attributes: uint32);
{
Write a single 8-bit character to the screen, followed by starting a new line, specifying custom color attributes.
@param(character An 8-bit value representing an ASCII character.)
@param(attributes A 32-bit value representing the colors for the background and foreground.)
}
procedure writecharlnex(character : char; attributes: uint32);
{
Simple console write for debugging.
@param(identifier A NULL terminated string with the name of the module printing the output.)
@param(str A NULL terminated string with the debug message.)
}
procedure Output(identifier : PChar; str : PChar);
{
Simple console writeln for debugging.
@param(identifier A NULL terminated string with the name of the module printing the output.)
@param(str A NULL terminated string with the debug message.)
}
procedure Outputln(identifier : PChar; str : PChar);
{
Write a NULL terminated string to the console.
@param(str A NULL terminated string with the debug message.)
}
procedure writestring(str: PChar);
{
Write a NULL terminated string to the console, followed by a new-line.
@param(str A NULL terminated string with the debug message.)
}
procedure writestringln(str: PChar);
{
Write a NULL terminated string to the console, with the specified attributes.
@param(str A NULL terminated string with the debug message.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writestringex(str: PChar; attributes: uint32);
{
Write a NULL terminated string + new-line to the console, with the specified attributes.
@param(str A NULL terminated string with the debug message.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writestringlnex(str: PChar; attributes: uint32);
{
Write a 32-bit value to the console.
@param(i A 32-bit value.)
}
procedure writeint(i: Integer);
{
Write a 32-bit value to the console followed by a new-line.
@param(i A 32-bit value.)
}
procedure writeintln(i: Integer);
{
Write a 32-bit value to the console, with the specified attributes.
@param(i A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writeintex(i: Integer; attributes: uint32);
{
Write a 32-bit value + new-line to the console, with the specified attributes.
@param(i A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writeintlnex(i: Integer; attributes: uint32);
{
Write an 8-bit Hex Pair to the console.
@param(b An 8-bit value.)
}
procedure writehexpair(b : uint8);
{
Write a 32-bit value as Hex Pairs to the console.
@param(i A 32-bit value.)
}
procedure writehex(i: DWORD);
{
Write a 32-bit value as Hex Pairs to the console, followed by a new-line.
@param(i A 32-bit value.)
}
procedure writehexln(i: DWORD);
{
Write a 32-bit value as Hex Pairs to the console, with the specified attributes.
@param(b A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writehexex(i : DWORD; attributes: uint32);
{
Write a 32-bit value as Hex Pairs + new-line to the console, with the specified attributes.
@param(b A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writehexlnex(i: DWORD; attributes: uint32);
{
Write an 8-bit value as binary to the console.
@param(b An 8-bit value.)
}
procedure writebin8(b : uint8);
{
Write an 8-bit value as binary to the console, followed by a new-line.
@param(b An 8-bit value.)
}
procedure writebin8ln(b : uint8);
{
Write an 8-bit value as binary to the console, with the specified attributes.
@param(b An 8-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writebin8ex(b : uint8; attributes: uint32);
{
Write an 8-bit value as binary + new-line to the console, with the specified attributes.
@param(b An 8-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writebin8lnex(b : uint8; attributes: uint32);
{
Write a 16-bit value as binary to the console.
@param(b A 16-bit value.)
}
procedure writebin16(b : uint16);
{
Write an 16-bit value as binary to the console, followed by a new-line.
@param(b A 16-bit value.)
}
procedure writebin16ln(b : uint16);
{
Write a 16-bit value as binary to the console, with the specified attributes.
@param(b A 16-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writebin16ex(b : uint16; attributes: uint32);
{
Write a 16-bit value as binary + new-line to the console, with the specified attributes.
@param(b A 16-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writebin16lnex(b : uint16; attributes: uint32);
{
Write a 32-bit value as binary to the console.
@param(b A 32-bit value.)
}
procedure writebin32(b : uint32);
{
Write an 32-bit value as binary to the console, followed by a new-line.
@param(b A 32-bit value.)
}
procedure writebin32ln(b : uint32);
{
Write a 32-bit value as binary to the console, with the specified attributes.
@param(b A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writebin32ex(b : uint32; attributes: uint32);
{
Write a 32-bit value as binary + new-line to the console, with the specified attributes.
@param(b A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
}
procedure writebin32lnex(b : uint32; attributes: uint32);
{
Move the caret back 1 position and remove the character within the cell the caret occupies.
}
procedure backspace;
{
Combine two 16-bit values representing Foreground and Background respectively, into a 32-bit value representing an attribute.
@param(Foreground A 16-bit value representing the foreground color.)
@param(Background A 16-bit value representing the background color.)
@returns(A 32-bit value representing an attribute set. (uint32) )
}
function combinecolors(Foreground, Background : uint16) : uint32;
{ Increment the cursor one cell to the right (x+1). }
procedure _increment_x();
{ Increment the cursor one cell down (y+1). }
procedure _increment_y();
{ Increment the cursor one cell to the right (x+1), wrapping to the next line and performing a Y-Axis scroll when when needed. }
procedure _safeincrement_x();
{ Increment the cursor one cell down (y+1), performing a Y-Axis roll when when needed. }
procedure _safeincrement_y();
{ Increment the cursor one cell down and reposition it at the first X Cell (y+1, x=0),performing a Y-Axis scroll when needed. }
procedure _newline();
{! Window Specific }
{
Clear a Window Canvas.
@param(WND A Window Handle.)
}
procedure clearWND(WND : uint32);
{
Clear a Window Canvas, with the specified attributes.
@param(WND A Window Handle.)
@param(Attributes A 32-bit value representing an attribute set.)
}
procedure clearWNDEx(WND : uint32; attributes : uint32);
{
Write an ASCII character to a specified Window.
@param(Character An 8-bit value representing an ASCII character.)
@param(WND A 32-bit handle to a Window.)
}
procedure writecharWND(character : char; WND : uint32);
{
Write a single 8-bit character to a Window, followed by starting a new line.
@param(character An 8-bit value representing an ASCII character.)
@param(WND A 32-bit handle to a Window.)
}
procedure writecharlnWND(character : char; WND : uint32);
{
Write a single 8-bit character to a Window, specifying custom color attributes.
@param(character An 8-bit value representing an ASCII character.)
@param(attributes A 32-bit value representing the colors for the background and foreground.)
@param(WND A 32-bit handle to a Window.)
}
procedure writecharexWND(character : char; attributes: uint32; WND : uint32);
{
Write a single 8-bit character to a Window, followed by starting a new line, specifying custom color attributes.
@param(character An 8-bit value representing an ASCII character.)
@param(attributes A 32-bit value representing the colors for the background and foreground.)
@param(WND A 32-bit handle to a Window.)
}
procedure writecharlnexWND(character : char; attributes: uint32; WND : uint32);
{
Simple console write for debugging to a Window.
@param(identifier A NULL terminated string with the name of the module printing the output.)
@param(str A NULL terminated string with the debug message.)
@param(WND A 32-bit handle to a Window.)
}
procedure OutputWND(identifier : PChar; str : PChar; WND : uint32);
{
Simple console writeln for debugging to a Window.
@param(identifier A NULL terminated string with the name of the module printing the output.)
@param(str A NULL terminated string with the debug message.)
@param(WND A 32-bit handle to a Window.)
}
procedure OutputlnWND(identifier : PChar; str : PChar; WND : uint32);
{
Write a NULL terminated string to a Window.
@param(str A NULL terminated string with the debug message.)
@param(WND A 32-bit handle to a Window.)
}
procedure writestringWND(str: PChar; WND : uint32);
{
Write a NULL terminated string to a Window, followed by a new-line.
@param(str A NULL terminated string with the debug message.)
@param(WND A 32-bit handle to a Window.)
}
procedure writestringlnWND(str: PChar; WND : uint32);
{
Write a NULL terminated string to a Window, with the specified attributes.
@param(str A NULL terminated string with the debug message.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writestringexWND(str: PChar; attributes: uint32; WND : uint32);
{
Write a NULL terminated string + new-line to a Window, with the specified attributes.
@param(str A NULL terminated string with the debug message.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writestringlnexWND(str: PChar; attributes: uint32; WND : uint32);
{
Write a 32-bit value to a Window.
@param(i A 32-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writeintWND(i: Integer; WND : uint32);
{
Write a 32-bit value to a Window followed by a new-line.
@param(i A 32-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writeintlnWND(i: Integer; WND : uint32);
{
Write a 32-bit value to a Window, with the specified attributes.
@param(i A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writeintexWND(i: Integer; attributes: uint32; WND : uint32);
{
Write a 32-bit value + new-line to a Window, with the specified attributes.
@param(i A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writeintlnexWND(i: Integer; attributes: uint32; WND : uint32);
{
Write an 8-bit Hex Pair to a Window.
@param(b An 8-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writehexpairWND(b : uint8; WND : uint32);
{
Write an 8-bit Hex Pair to a Window, with the specified attributes.
@param(b An 8-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writehexpairExWND(b : uint8; Attributes : uint32; WND : uint32);
{
Write a 32-bit value as Hex Pairs to a Window.
@param(i A 32-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writehexWND(i: DWORD; WND : uint32);
{
Write a 32-bit value as Hex Pairs to a Window, followed by a new-line.
@param(i A 32-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writehexlnWND(i: DWORD; WND : uint32);
{
Write a 32-bit value as Hex Pairs to a Window, with the specified attributes.
@param(b A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writehexexWND(i : DWORD; attributes: uint32; WND : uint32);
{
Write a 32-bit value as Hex Pairs + new-line to a Window, with the specified attributes.
@param(b A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writehexlnexWND(i: DWORD; attributes: uint32; WND : uint32);
{
Write an 8-bit value as binary to a Window.
@param(b An 8-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin8WND(b : uint8; WND : uint32);
{
Write an 8-bit value as binary to a Window, followed by a new-line.
@param(b An 8-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin8lnWND(b : uint8; WND : uint32);
{
Write an 8-bit value as binary to a Window, with the specified attributes.
@param(b An 8-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin8exWND(b : uint8; attributes: uint32; WND : uint32);
{
Write an 8-bit value as binary + new-line to a Window, with the specified attributes.
@param(b An 8-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin8lnexWND(b : uint8; attributes: uint32; WND : uint32);
{
Write a 16-bit value as binary to a Window.
@param(b A 16-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin16WND(b : uint16; WND : uint32);
{
Write an 16-bit value as binary to a Window, followed by a new-line.
@param(b A 16-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin16lnWND(b : uint16; WND : uint32);
{
Write a 16-bit value as binary to a Window, with the specified attributes.
@param(b A 16-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin16exWND(b : uint16; attributes: uint32; WND : uint32);
{
Write a 16-bit value as binary + new-line to a Window, with the specified attributes.
@param(b A 16-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin16lnexWND(b : uint16; attributes: uint32; WND : uint32);
{
Write a 32-bit value as binary to a Window.
@param(b A 32-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin32WND(b : uint32; WND : uint32);
{
Write an 32-bit value as binary to a Window, followed by a new-line.
@param(b A 32-bit value.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin32lnWND(b : uint32; WND : uint32);
{
Write a 32-bit value as binary to a Window, with the specified attributes.
@param(b A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin32exWND(b : uint32; attributes: uint32; WND : uint32);
{
Write a 32-bit value as binary + new-line to a Window, with the specified attributes.
@param(b A 32-bit value.)
@param(attributes A 32-bit representation of the background/foreground colors.)
@param(WND A 32-bit handle to a Window.)
}
procedure writebin32lnexWND(b : uint32; attributes: uint32; WND : uint32);
{
Move a caret belonging to a Window back 1 position and remove the character within the cell the caret occupies.
@param(WND A 32-bit handle to a Window.)
}
procedure backspaceWND(WND : uint32);
{
Set the caret belonging to a Window to a specified position.
@param(X The new Horizontal position.)
@param(Y The new Vertical postion.)
@param(WND A 32-bit handle to a Window.)
}
procedure setCursorPosWND(x : uint32; y : uint32; WND : HWND);
{
Increment the cursor within a Window one cell to the right (x+1).
@param(WND A 32-bit handle to a Window.)
}
procedure _increment_x_WND(WND : uint32);
{
Increment the cursor within a Window one cell down (y+1).
@param(WND A 32-bit handle to a Window.)
}
procedure _increment_y_WND(WND : uint32);
{
Increment the cursor one cell down (y+1), performing a Y-Axis roll when when needed.
@param(WND A 32-bit handle to a Window.)
}
procedure _safeincrement_y_WND(WND : uint32);
{
Increment the cursor within a Window one cell to the right (x+1), wrapping to the next line and performing a Y-Axis scroll when when needed.
@param(WND A 32-bit handle to a Window.)
}
procedure _safeincrement_x_WND(WND : uint32);
{
Increment the cursor within a Window one cell down and reposition it at the first X Cell (y+1, x=0),performing a Y-Axis scroll when needed.
@param(WND A 32-bit handle to a Window.)
}
procedure _newlineWND(WND : uint32);
{! Drawing }
{
Draw an ASCII char to raw screen space conforming to cell constraints.
@param(C An 8-bit ASCII Character.)
@param(X An 8-bit Horizontal Cell position.)
@param(Y An 8-bit Vertical Cell Position.)
@param(fgcolor The 16-bit color of the Character.)
@param(bgcolor The 16-bit background color of the cell.)
}
procedure outputChar(c : char; x : uint8; y : uint8; fgcolor : uint16; bgcolor : uint16);
{
Draw an ASCII char to raw screen space.
@param(C An 8-bit ASCII Character.)
@param(X A 32-bit Horizontal Screen position.)
@param(Y A 32-bit Vertical Screen Position.)
@param(fgcolor The 16-bit color of the Character.)
@param(bgcolor The 16-bit background color of the cell.)
}
procedure outputCharToScreenSpace(c : char; x : uint32; y : uint32; fgcolor : uint16);
{
Draw an ASCII char without a background to raw screen space conforming to cell constraints.
@param(C An 8-bit ASCII Character.)
@param(X An 8-bit Horizontal Cell position.)
@param(Y An 8-bit Vertical Cell Position.)
@param(fgcolor The 16-bit color of the Character.)
}
procedure outputCharTransparent(c : char; x : uint8; y : uint8; fgcolor : uint16);
{
Get 16-bits of pixel information from the screen position(x,y).
@param(X A 32-bit Horizontal Screen position.)
@param(Y A 32-bit Vertical Screen Position.)
@returns(16-bits of Pixel Information)
}
function getPixel(x : uint32; y : uint32) : uint16;
{
Draw 16-bits of pixel information at the screen position(x,y).
@param(X A 32-bit Horizontal Screen position.)
@param(Y A 32-bit Vertical Screen Position.)
@param(color 16-bits of Pixel Information)
}
procedure drawPixel(x : uint32; y : uint32; color : uint16);
{
Get 32-bits of pixel information from the screen position(x,y).
@param(X A 32-bit Horizontal Screen position.)
@param(Y A 32-bit Vertical Screen Position.)
@returns(32-bits of Pixel Information)
}
function getPixel32(x : uint32; y : uint32) : uint32;
{
Draw 32-bits of pixel information at the screen position(x,y).
@param(X A 32-bit Horizontal Screen position.)
@param(Y A 32-bit Vertical Screen Position.)
@param(color 32-bits of Pixel Information)
}
procedure drawPixel32(x : uint32; y : uint32; pixel : uint32);
{
Get 64-bits of pixel information from the screen position(x,y).
@param(X A 32-bit Horizontal Screen position.)
@param(Y A 32-bit Vertical Screen Position.)
@returns(64-bits of Pixel Information)
}
function getPixel64(x : uint32; y : uint32) : uint64;
{
Draw 64-bits of pixel information at the screen position(x,y).
@param(X A 32-bit Horizontal Screen position.)
@param(Y A 32-bit Vertical Screen Position.)
@param(color 64-bits of Pixel Information)
}
procedure drawPixel64(x : uint32; y : uint32; pixel : uint64);
{! Windows Methods }
{
Set the position of the mouse cursor relative to screen space.
@param(X A 32-bit Horizontal Screen Position.)
@param(Y A 32-bit Vertical Screen Position.)
}
procedure setMousePosition(x : uint32; y : uint32);
{
Redraw all of the Window adhearing to Z-Order.
}
procedure redrawWindows;
{
Toggle the visibility of a Window.
@param(WND A 32-bit handle to a Window.)
}
procedure toggleWNDVisible(WND : uint32);
{
Change a Windows visibility.
@param(WND A 32-bit handle to a Window.)
@param(Visible @true or @false.)
}
procedure setWNDVisible(WND : uint32; visible : boolean);
{
Close all open Windows and release handles.
}
procedure closeAllWindows;
{
Spawn a new Window at cell(x,y) with specified Width, Height and Title.
@param(X 32-bit Horizontal Cell for the top-left corner of the Window.)
@param(Y 32-bit Vertical Cell for the top-left corner of the Window.)
@param(Width 32-bit Width of the Window in Cells.)
@param(Height 32-bit Height of the Window in Cells.)
@param(Title NULL Terminated String used as the Title for the Window.)
@retruns(A 32-bit Handle for the new Window.)
}
function newWindow(x : uint32; y : uint32; Width : uint32; Height : uint32; Title : PChar) : HWND;
{
Register an Event Handler to a Window
@param(WND Handle for the Window the event should be registered against.)
@param(Event Type of event to register.)
@param(Handler Procedure to be called upon the event firing.)
@returns(@true for success @false for failure.)
}
function registerEventHandler(WND : HWND; Event : TEventType; Handler : void) : boolean;
{
Forcefully close all Windows
}
procedure forceQuitAll;
{
Close a Window specified by its Handle
@param(WND The handle to the target Window.)
}
procedure closeWindow(WND : HWND);
{
Enable or disable the drawing of the borders surrounding a Window.
@param(WND A 32-bit Handle to the target Window.)
@param(Enabled @true for borders to be shown, @false for borders to be hidden.)
}
procedure bordersEnabled(WND : HWND; enabled : boolean);
{
Set a specified Window as a Shell Window (Window cannot be moved or closed).
@param(WND 32-bit Handle for the target Window.)
@param(b @true to set Target as a Shell Window, @false to set Target as a normal Window.)
}
procedure SetShellWindow(WND : HWND; b : boolean);
{
Get the title of a specified Window.
@param(WND 32-bit Handle for the target Window.)
@returns(NULL Terminated PChar.)
}
function getWindowName(WND : HWND) : pchar;
{
Enable or disable the mouse.
@param(b @true for mouse enabled, @false for mouse disabled.)
}
procedure mouseEnabled(b : boolean);
{
Callback for a MouseDown event.
}
procedure _MouseDown();
{
Callback for a MouseUp event.
}
procedure _MouseUp();
{
Callback for a MouseClick event.
@param(Left @true for a Left-Click, @false for a Right-Click.)
}
procedure _MouseClick(left : boolean);
{
Set the attributes used for drawing the border around Windows.
@param(Colors A 32-bit value representing the attributes (background/foreground).)
}
procedure setWindowColors(colors : uint32);
{
Get a Pointer to the attribute used for Window Borders.
@returns(A 32-bit pointer to the Borders Attribute.)
}
function getWindowColorPtr : puint32;
const
MAX_WINDOWS = 255; //< Maximum number of Windows open.
DefaultWND = 0; //< The Window assigned for output when no Window is specified. (Default).
implementation
uses
lmemorymanager, strings, keyboard, serial, terminal;
type
{ Properties pertaining to the raw screen matrix. }
TConsoleProperties = record
Default_Attribute : uint32; //< Attribute (Colors) to use when no override defined.
end;
{ Unrasterized representation of a character. }
TCharacter = bitpacked record
Character : Char; //< ASCII Character
attributes : uint32; //< 32-bit Representation of Background/Foreground Colors.
visible : boolean; //< Character is visible when rasterized. @true or @false.
end;
{ Pointer to an Unrasterized Character. }
PCharacter = ^TCharacter;
{ Unrasterized screen matrix. }
TVideoMemory = Array[0..1999] of TCharacter;
{ Pointer to the Unrasterized screen matrix. }
PVideoMemory = ^TVideoMemory;
{ Font Mask }
TMask = Array[0..63] of Array[0..159] of uint32;
{ 2D Unrasterized Matrix }
T2DVideoMemory = Array[0..63] of Array[0..159] of TCharacter;
{ Pointer to 2D Unrasterized Matrix }
P2DVideoMemory = ^T2DVideoMemory;
TMouseCoord = record
X : sint32;
Y : sint32;
end;
TCoord = record
X : Byte;
Y : Byte;
end;
TDrawHook = procedure();
TMouseClickHook = procedure(x : uint32; y : uint32; left : boolean);
TMouseMoveHook = procedure(x : uint32; y : uint32);
TMouseDownHook = procedure(x : uint32; y : uint32);
TMouseUpHook = procedure(x : uint32; y : uint32);
TKeyPressedHook = procedure(info : TKeyInfo);
TCloseHook = procedure();
TMinimizeHook = procedure();
TFocusHook = procedure();
TLoseFocusHook = procedure();
THooks = record
OnDraw : TDrawHook; //Implemented
OnMouseClick : TMouseClickHook; //Implemented
OnMouseMove : TMouseMoveHook;
OnMouseDown : TMouseDownHook;
OnMouseUp : TMouseUpHook;
OnKeyPressed : TKeyPressedHook; //Implemented
OnClose : TCloseHook; //Implemented
OnMinimize : TMinimizeHook;
OnFocus : TFocusHook; //Implemented
OnLoseFocus : TLoseFocusHook; //Implemented
end;
TWindow = record
visible : boolean;
buffer : T2DVideoMemory;
row_dirty : Array[0..63] of Boolean;
WND_X : uint32;
WND_Y : uint32;
WND_W : uint32;
WND_H : uint32;
Cursor : TCoord;
WND_NAME : PChar;
Hooks : THooks;
Closed : boolean;
Border : boolean;
ShellWND : boolean;
end;
PWindow = ^TWindow;
TWindows = Array[0..MAX_WINDOWS-1] of PWindow;
TZOrder = Array[0..MAX_WINDOWS-1] of uint32;
TBackOrder = Array[0..MAX_WINDOWS-1] of uint32;
TFrontOrder = Array[0..MAX_WINDOWS-1] of uint32;
TWindowManager = record
Windows : TWindows;
Z_Order : TZOrder;
Back_Order : TBackOrder;
Front_Order : TFrontOrder;
MousePos : TMouseCoord;
MousePrev : TMouseCoord;
end;
TMouseDirt = record
TopLeft : TMouseCoord;
BottomRight : TMouseCoord;
end;
var
Console_Properties : TConsoleProperties; //Generic Properties
Console_Real : T2DVideoMemory; //The real state of the Console/TUI
Console_Matrix : T2DVideoMemory; //The next buffer to be written
Console_Cursor : TCoord; //The text cursor position
WindowManager : TWindowManager; //Window Manager
Ready : Boolean = false; //Is the unit ready for use?
MouseDrawActive : Boolean = false; //Is the Mouse currently being updated?
mouse_dirt : TMouseDirt; //Character Cell(s) the mouse occupies, these need to be rewritten on mouse move.
Window_Border : TCharacter;
Default_Char : TCharacter;
WindowTitleMask : TMask;
WindowMask : TMask;
ExitMask : TMask;
MouseDown : Boolean;
WindowMovePos : TMouseCoord;
MovingWindow : uint32;
UnhandledClick : Boolean = false;
UnhandledClickLeft : Boolean = false;
MouseCursorEnabled : Boolean = true;
OpenTerminal : Boolean = false;
function getWindowColorPtr : puint32;
begin
getWindowColorPtr:= @Window_Border.Attributes;
end;
procedure setWindowColors(colors : uint32);
begin
Window_Border.Attributes:= colors;
end;
procedure mouseEnabled(b : boolean);
begin
MouseCursorEnabled:= b;
end;
procedure _MouseDown();
begin
MouseDown:= true;
end;
procedure _MouseUp();
begin
MouseDown:= false;
end;
procedure _MouseClick(left : boolean);
begin
if not UnhandledClick then begin
UnhandledClick:= true;
UnhandledClickLeft:= left;
end;
end;
procedure AddToZOrder(WND : HWND);
var
idx : uint32;
i : uint32;
Window : PWindow;
begin
idx:= MAX_WINDOWS;
for i:=0 to MAX_WINDOWS-1 do begin
if WindowManager.Z_Order[i] = WND then begin
break;
end;
if WindowManager.Z_Order[i] = MAX_WINDOWS then begin
idx:= i;
break;
end;
end;
if idx <> MAX_WINDOWS then begin
WindowManager.Z_Order[idx]:= WND;
end;
end;
procedure RemoveFromZOrder(WND : HWND);
var
i : uint32;
idx : uint32;
begin
idx:= MAX_WINDOWS;
for i:=0 to MAX_WINDOWS-1 do begin
if WindowManager.Z_Order[i] = WND then begin
WindowManager.Z_Order[i]:= MAX_WINDOWS;
idx:= i;
break;
end;
end;
if idx <> MAX_WINDOWS then begin
for i:=idx to MAX_WINDOWS-2 do begin
WindowManager.Z_Order[i]:= WindowManager.Z_Order[i+1];
end;
WindowManager.Z_Order[MAX_WINDOWS-1]:= MAX_WINDOWS;
end;
end;
procedure FocusZOrder(WND : HWND);
var
i : uint32;
idx : uint32;
old, new : HWND;
wold, wnew : PWindow;
begin
idx:= MAX_WINDOWS;
for i:=0 to MAX_WINDOWS-1 do begin
if WindowManager.Z_Order[i] = WND then begin
idx:= i;
break;
end;
end;
if idx <> MAX_WINDOWS then begin
old:= WindowManager.Z_Order[0];
new:= WND;
for i:=idx downto 1 do begin
WindowManager.Z_Order[i]:= WindowManager.Z_Order[i-1];
end;
WindowManager.Z_Order[0]:= WND;
if old <> new then begin
wold:= WindowManager.Windows[old];
wnew:= WindowManager.Windows[new];
if wold <> nil then begin
if wold^.Hooks.OnLoseFocus <> nil then wold^.Hooks.OnLoseFocus();
end;
if wnew <> nil then begin
if wnew^.Hooks.OnFocus <> nil then wnew^.Hooks.OnFocus();
end;
end;
end;
end;
function getWindowName(WND : HWND) : pchar;
var
Window : PWindow;
begin
getWindowName:= nil;
Window:= WindowManager.Windows[WND];
if Window <> nil then begin
if Window^.ShellWND then begin
getWindowName:= Window^.WND_NAME;
end;
end;
end;
procedure SetShellWindow(WND : HWND; b : boolean);
var
Window : PWindow;
begin
Window:= WindowManager.Windows[WND];
if Window <> nil then begin
Window^.ShellWND:= b;
end;
end;
procedure bordersEnabled(WND : HWND; enabled : boolean);
var
Window : PWindow;
begin
Window:= WindowManager.Windows[WND];
if Window <> nil then begin
Window^.Border:= enabled;
end;
end;
procedure setCursorPosWND(x : uint32; y : uint32; WND : HWND);
var
Window : PWindow;
begin
Window:= WindowManager.Windows[WND];
if Window <> nil then begin
while x > 159 do dec(x);
while y > 63 do dec(y);
Window^.Cursor.x:= x;
Window^.Cursor.y:= y;
end;
end;
procedure setWindowPosition(WND : HWND; x, y : sint32);
var
Window : PWindow;
nx, ny : sint32;
begin
Window:= WindowManager.Windows[WND];
If Window <> nil then begin
nx:= x;
ny:= y;
if Window^.Border then begin
if nx < 2 then nx:= 2;
if ny < 1 then ny:= 1;
while (nx + Window^.WND_W + 2) > 159 do begin
dec(nx);
end;
while (ny + Window^.WND_H + 1) > 63 do begin
dec(ny);
end;
end else begin
if nx < 0 then nx:= 0;
if ny < 0 then ny:= 0;
while (nx + Window^.WND_W) > 159 do begin
dec(nx);
end;
while (ny + Window^.WND_H) > 63 do begin
dec(ny);
end;
end;
Window^.WND_X:= nx;
Window^.WND_Y:= ny;
end;
end;
function registerEventHandler(WND : HWND; Event : TEventType; Handler : void) : boolean;
begin
registerEventHandler:= true;
if WindowManager.Windows[WND] <> nil then begin
case Event of
EVENT_DRAW : WindowManager.Windows[WND]^.Hooks.OnDraw:= TDrawHook(Handler);
EVENT_MOUSE_CLICK : WindowManager.Windows[WND]^.Hooks.OnMouseClick:= TMouseClickHook(Handler);
EVENT_MOUSE_MOVE : WindowManager.Windows[WND]^.Hooks.OnMouseMove:= TMouseMoveHook(Handler);
EVENT_MOUSE_DOWN : WindowManager.Windows[WND]^.Hooks.OnMouseDown:= TMouseDownHook(Handler);
EVENT_MOUSE_UP : WindowManager.Windows[WND]^.Hooks.OnMouseUp:= TMouseUpHook(Handler);
EVENT_KEY_PRESSED : WindowManager.Windows[WND]^.Hooks.OnKeyPressed:= TKeyPressedHook(Handler);
EVENT_CLOSE : WindowManager.Windows[WND]^.Hooks.OnClose:= TCloseHook(Handler);
EVENT_MINIMIZE : WindowManager.Windows[WND]^.Hooks.OnMinimize:= TMinimizeHook(Handler);
EVENT_FOCUS : WindowManager.Windows[WND]^.Hooks.OnFocus:= TFocusHook(Handler);
EVENT_LOSE_FOCUS : WindowManager.Windows[WND]^.Hooks.OnLoseFocus:= TLoseFocusHook(Handler);
else registerEventHandler:= false;
end;
end else begin
registerEventHandler:= false;
end;
end;
function newWindow(x : uint32; y : uint32; Width : uint32; Height : uint32; Title : PChar) : HWND;
var
idx : uint32;
WND : PWindow;
begin
tracer.push_trace('console.newWindow');
newWindow:= 0;
for idx:=1 to MAX_WINDOWS-1 do begin
if WindowManager.Windows[idx] = nil then begin
newWindow:= idx;
break;
end;
end;
if newWindow <> 0 then begin
WND:= PWindow(kalloc(sizeof(TWindow)));
WND^.WND_NAME:= StringCopy(Title);
WND^.WND_X:= x;
WND^.WND_Y:= y;
WND^.WND_W:= Width;
WND^.WND_H:= Height;
WND^.Cursor.x:= 0;
WND^.Cursor.y:= 0;
WND^.visible:= true;
WND^.Closed:= false;
WND^.Border:= true;
WND^.ShellWND:= true;
WND^.Hooks.OnDraw := nil;
WND^.Hooks.OnMouseClick := nil;
WND^.Hooks.OnMouseMove := nil;
WND^.Hooks.OnMouseDown := nil;
WND^.Hooks.OnMouseUp := nil;
WND^.Hooks.OnKeyPressed := nil;
WND^.Hooks.OnClose := nil;
WND^.Hooks.OnMinimize := nil;
WND^.Hooks.OnFocus := nil;
WND^.Hooks.OnLoseFocus := nil;
WindowManager.Windows[newWindow]:= WND;
AddToZOrder(newWindow);
FocusZOrder(newWindow);
end;
end;
procedure forceQuitAll;
var
i : uint32;
WND : PWindow;
begin
for i:=1 to MAX_WINDOWS-1 do begin
if WindowManager.Windows[i] <> nil then begin
WND:= WindowManager.Windows[i];
WindowManager.Windows[i]:= nil;
kfree(void(WND^.WND_NAME));
kfree(void(WND));
end;
end;
end;
procedure _closeWindow(WND : HWND);
var
WNDCopy : PWindow;
begin
if WindowManager.Windows[WND] <> nil then begin
RemoveFromZOrder(WND);
WNDCopy:= WindowManager.Windows[WND];
WindowManager.Windows[WND]:= nil;
if WNDCopy^.Hooks.OnClose <> nil then WNDCopy^.Hooks.OnClose();
kfree(void(WNDCopy^.WND_NAME));
kfree(void(WNDCopy));
end;
end;
procedure closeWindow(WND : HWND);
begin
if WindowManager.Windows[WND] <> nil then begin
WindowManager.Windows[WND]^.Closed:= True;
end;
end;
procedure closeAllWindows;
var
i : uint32;
begin
for i:=1 to MAX_WINDOWS-1 do begin
setWNDVisible(i, false);
end;
end;
procedure setWNDVisible(WND : uint32; visible : boolean);
begin
if WindowManager.Windows[WND] <> nil then begin
WindowManager.Windows[WND]^.visible:= visible;
end;
end;
procedure toggleWNDVisible(WND : uint32);
begin
if WindowManager.Windows[DefaultWND] <> nil then begin
WindowManager.Windows[WND]^.visible:= not WindowManager.Windows[WND]^.visible;
end;
end;
function MouseYToTile(Y : uint32) : uint32;
begin
MouseYToTile:= Y div 16;
end;
function MouseXToTile(X : uint32) : uint32;
begin
MouseXToTile:= X div 8;
end;
procedure drawMouse;
var
x, y : uint32;
MX, MY : uint32;
begin
MouseDrawActive:= true;
MX:= WindowManager.MousePos.X;
MY:= WindowManager.MousePos.Y;
WindowManager.MousePrev.x:= MX;
WindowManager.MousePrev.y:= MY;
mouse_dirt.TopLeft.x:= (MX div 8) - 2;
mouse_dirt.TopLeft.y:= (MY div 16) - 2;
mouse_dirt.BottomRight.x:= (MX div 8) + 2;
mouse_dirt.BottomRight.y:= (MY div 16) + 2;
if mouse_dirt.TopLeft.x < 0 then mouse_dirt.TopLeft.x:= 0;
if mouse_dirt.TopLeft.y < 0 then mouse_dirt.TopLeft.y:= 0;
if mouse_dirt.BottomRight.x > 159 then mouse_dirt.BottomRight.x:= 159;
if mouse_dirt.BottomRight.y > 63 then mouse_dirt.BottomRight.y:= 63;
MouseDrawActive:= false;
end;
procedure redrawMatrix;
var
x, y, w: uint32;
begin
if (WindowManager.MousePos.x <> WindowManager.MousePrev.x) OR (WindowManager.MousePos.y <> WindowManager.MousePrev.y) then begin
for y:=mouse_dirt.TopLeft.y to mouse_dirt.BottomRight.y do begin
for x:=mouse_dirt.TopLeft.x to mouse_dirt.BottomRight.x do begin
Console_Real[y][x].character:= char(1);
end;
end;
drawMouse;
end;
for y:=0 to 63 do begin
for x:=0 to 159 do begin
if (Console_Matrix[y][x].character <> Console_Real[y][x].character) or (Console_Matrix[y][x].attributes <> Console_Real[y][x].attributes) then begin
OutputChar(Console_Matrix[y][x].Character, x, y, Console_Matrix[y][x].Attributes SHR 16, Console_Matrix[y][x].Attributes AND $FFFF);
Console_Real[y][x]:= Console_Matrix[y][x];
end;
end;
end;
if MouseCursorEnabled then outputCharToScreenSpace(char(0), WindowManager.MousePrev.x, WindowManager.MousePrev.y, $FFFF);
end;
procedure setMousePosition(x : uint32; y : uint32);
begin
if MouseDrawActive then exit;
WindowManager.MousePos.X:= x;
WindowManager.MousePos.Y:= y;
end;
procedure redrawWindows;
var
x, y, w : uint32;
WXL, WYL : sint32;
WXR, WYR : sint32;
STRC : uint32;
MIDP, STARTP : uint32;
deltax, deltay : sint32;
SelectedWindow : uint32;
begin
if OpenTerminal then begin
terminal.run;
OpenTerminal:= false;
end;
{ Clear the Console_Matrix }
for y:=0 to 63 do begin
for x:=0 to 159 do begin
Console_Matrix[y][x]:= Default_Char;
end;
end;
{ Redraw all of the Windows to the Matrix taking into account Z_Order and borders }
for w:=MAX_WINDOWS-1 downto 0 do begin
if WindowManager.Z_Order[w] = MAX_WINDOWS then continue;
if WindowManager.Windows[WindowManager.Z_Order[w]] <> nil then begin
if WindowManager.Windows[WindowManager.Z_Order[w]]^.Hooks.OnDraw <> nil then WindowManager.Windows[WindowManager.Z_Order[w]]^.Hooks.OnDraw();
If WindowManager.Windows[WindowManager.Z_Order[w]]^.visible then begin
if WindowManager.Windows[WindowManager.Z_Order[w]]^.Border then begin
WXL:= WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_X - 1;
WYL:= WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_Y - 1;
WXR:= WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_X + WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_W + 1;
WYR:= WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_Y + WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_H + 1;
for y:=WYL to WYR do begin
Console_Matrix[y][WXL]:= Window_Border;
Console_Matrix[y][WXL-1]:= Window_Border;
Console_Matrix[y][WXR]:= Window_Border;
Console_Matrix[y][WXR+1]:= Window_Border;
Console_Real[y][WXL].Character:= char(3);
Console_Real[y][WXL-1].Character:= char(3);
Console_Real[y][WXR].Character:= char(3);
Console_Real[y][WXR+1].Character:= char(3);
end;
STRC:= 0;
MIDP:= (WXR + WXL) div 2;
STARTP:= MIDP - (StringSize(WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_NAME) div 2) - 1;
for x:=WXL to WXR do begin
Console_Matrix[WYL][x]:= Window_Border;
WindowTitleMask[WYL][x]:= WindowManager.Z_Order[w];
if (STRC = StringSize(WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_NAME)) and (w = 0) then begin
console_Matrix[WYL][x].character:= '*';
inc(STRC);
end;
if (x >= STARTP) and (STRC < StringSize(WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_NAME)) then begin
Console_Matrix[WYL][x].character:= WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_NAME[STRC];
inc(STRC);
end;
if x = WXR then begin
Console_Matrix[WYL][x].character:= 'x';
ExitMask[WYL][x]:= WindowManager.Z_Order[w];
end;
Console_Matrix[WYR][x]:= Window_Border;
Console_Real[WYL][x].Character:= char(3);
Console_Real[WYR][x].Character:= char(3);
end;
end;
for y:=WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_Y to WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_Y + WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_H do begin
if y > 63 then break;
for x:=WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_X to WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_X + WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_W do begin
if x > 159 then break;
Console_Matrix[y][x]:= WindowManager.Windows[WindowManager.Z_Order[w]]^.buffer[y - WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_Y][x - WindowManager.Windows[WindowManager.Z_Order[w]]^.WND_X];
WindowTitleMask[y][x]:= 0;
WindowMask[y][x]:= WindowManager.Z_Order[w];
ExitMask[y][x]:= 0;
end;
end;
end;
end;
end;
{ Handle any Clicks that have happened since last redraw }
if UnhandledClick then begin
if UnhandledClickLeft then begin
SelectedWindow:= ExitMask[MouseYToTile(WindowManager.MousePrev.Y)][MouseXToTile(WindowManager.MousePrev.X)];
if SelectedWindow <> 0 then begin
closeWindow(SelectedWindow);
end else begin
SelectedWindow:= WindowTitleMask[MouseYToTile(WindowManager.MousePrev.Y)][MouseXToTile(WindowManager.MousePrev.X)];
if SelectedWindow <> 0 then begin
if WindowManager.Windows[SelectedWindow] <> nil then begin
if WindowManager.Windows[SelectedWindow]^.ShellWND then FocusZOrder(SelectedWindow);
end;
end else begin
SelectedWindow:= WindowMask[MouseYToTile(WindowManager.MousePrev.Y)][MouseXToTile(WindowManager.MousePrev.X)];
if (SelectedWindow <> 0) and (WindowManager.Windows[SelectedWindow] <> nil) then begin
if (WindowManager.Z_Order[0] = SelectedWindow) or (WindowManager.Windows[SelectedWindow]^.ShellWND = false) then begin
if WindowManager.Windows[SelectedWindow]^.Hooks.OnMouseClick <> nil then begin
deltax:= MouseXToTile(WindowManager.MousePrev.X) - WindowManager.Windows[SelectedWindow]^.WND_X;
deltay:= MouseYToTile(WindowManager.MousePrev.Y) - WindowManager.Windows[SelectedWindow]^.WND_Y;
WindowManager.Windows[SelectedWindow]^.Hooks.OnMouseClick(deltax, deltay, true);
end;
end;
if (WindowManager.Z_Order[0] <> SelectedWindow) and (WindowManager.Windows[SelectedWindow]^.ShellWND) then begin
FocusZOrder(SelectedWindow);
end;
end;
end;
end;
{SelectedWindow:= WindowMask[MouseYToTile(WindowManager.MousePrev.Y)][MouseXToTile(WindowManager.MousePrev.X)];
if (SelectedWindow <> 0) and (WindowManager.Windows[SelectedWindow] <> nil) then begin
//OnClickHandler(Left)
if (WindowManager.Z_Order[0] = SelectedWindow) or (WindowManager.Windows[SelectedWindow]^.ShellWND = false) then begin
if WindowManager.Windows[SelectedWindow]^.Hooks.OnMouseClick <> nil then begin
deltax:= MouseXToTile(WindowManager.MousePrev.X) - WindowManager.Windows[SelectedWindow]^.WND_X;
deltay:= MouseYToTile(WindowManager.MousePrev.Y) - WindowManager.Windows[SelectedWindow]^.WND_Y;
WindowManager.Windows[SelectedWindow]^.Hooks.OnMouseClick(deltax, deltay, true);
end;
end;
if (WindowManager.Z_Order[0] <> SelectedWindow) and (WindowManager.Windows[SelectedWindow]^.ShellWND) then begin
FocusZOrder(SelectedWindow);
end;
end else begin
SelectedWindow:= WindowTitleMask[MouseYToTile(WindowManager.MousePrev.Y)][MouseXToTile(WindowManager.MousePrev.X)];
if SelectedWindow <> 0 then begin
if WindowManager.Windows[SelectedWindow] <> nil then begin
if WindowManager.Windows[SelectedWindow]^.ShellWND then FocusZOrder(SelectedWindow);
end;
end;
SelectedWindow:= ExitMask[MouseYToTile(WindowManager.MousePrev.Y)][MouseXToTile(WindowManager.MousePrev.X)];
if SelectedWindow <> 0 then begin
closeWindow(SelectedWindow);
end;
end;}
end;
if not UnhandledClickLeft then begin
SelectedWindow:= WindowMask[MouseYToTile(WindowManager.MousePrev.Y)][MouseXToTile(WindowManager.MousePrev.X)];
if (SelectedWindow <> 0) and (WindowManager.Windows[SelectedWindow] <> nil) then begin
if (WindowManager.Z_Order[0] = SelectedWindow) or (WindowManager.Windows[SelectedWindow]^.ShellWND = false) then begin
if WindowManager.Windows[SelectedWindow]^.Hooks.OnMouseClick <> nil then begin
deltax:= MouseXToTile(WindowManager.MousePrev.X) - WindowManager.Windows[SelectedWindow]^.WND_X;
deltay:= MouseYToTile(WindowManager.MousePrev.Y) - WindowManager.Windows[SelectedWindow]^.WND_Y;
WindowManager.Windows[SelectedWindow]^.Hooks.OnMouseClick(deltax, deltay, false);
end;
end;
end;
end;
UnhandledClick:= false;
end;
{ Handle Moving Windows using MouseDown and Delta positions }
if MouseDown then begin
if MovingWindow = 0 then begin
MovingWindow:= WindowTitleMask[MouseYToTile(WindowManager.MousePrev.Y)][MouseXToTile(WindowManager.MousePrev.X)];
if MovingWindow <> 0 then begin
WindowMovePos.x:= MouseXToTile(WindowManager.MousePrev.X);
WindowMovePos.y:= MouseYToTile(WindowManager.MousePrev.Y);
end else begin
MovingWindow:= MAX_WINDOWS;
end;
end;
if MovingWindow <> MAX_WINDOWS then begin
if WindowManager.Windows[MovingWindow] <> nil then begin
deltax:= WindowMovePos.x - MouseXToTile(WindowManager.MousePrev.X);
deltay:= WindowMovePos.y - MouseYToTile(WindowManager.MousePrev.Y);
WindowMovePos.x:= MouseXToTile(WindowManager.MousePrev.X);
WindowMovePos.y:= MouseYToTile(WindowManager.MousePrev.Y);
setWindowPosition(MovingWindow, WindowManager.Windows[MovingWindow]^.WND_X - deltax, WindowManager.Windows[MovingWindow]^.WND_Y - deltay);
FocusZOrder(MovingWindow);
end;
end;
end else begin
MovingWindow:= 0;
end;
{ Console_Matrix -> Actual Screen Buffer }
redrawMatrix;
{ Handle any closed Windows ready for next redraw }
for w:=0 to MAX_WINDOWS-1 do begin
if WindowManager.Windows[w] <> nil then begin
if WindowManager.Windows[w]^.Closed then _closeWindow(w);
end;
end;
end;
procedure initWindows;
var
x, y, w : uint32;
WND : PWindow;
begin
Default_Char.Character:= ' ';
Default_Char.attributes:= Console_Properties.Default_Attribute;
Default_Char.visible:= true;
Window_Border.Character:= ' ';
Window_Border.Attributes:= console.combinecolors($01C3, $07EE);
Window_Border.visible:= true;
For w:=0 to MAX_WINDOWS-1 do begin
WindowManager.Windows[w]:= nil;
WindowManager.Z_Order[w]:= MAX_WINDOWS;
end;
WND:= PWindow(kalloc(sizeof(TWindow)));
WND^.WND_NAME:= 'Asuro';
WND^.WND_X:= 0;
WND^.WND_Y:= 0;
WND^.WND_W:= 159;
WND^.WND_H:= 63;
WND^.Cursor.x:= 0;
WND^.Cursor.y:= 0;
WND^.visible:= true;
WND^.Closed:= false;
WND^.Border:= false;
WND^.ShellWND:= false;
WND^.Hooks.OnDraw:= nil;
WND^.Hooks.OnMouseClick:= nil;
WND^.Hooks.OnMouseMove:= nil;
WND^.Hooks.OnMouseDown:= nil;
WND^.Hooks.OnMouseUp:= nil;
WND^.Hooks.OnKeyPressed:= nil;
WND^.Hooks.OnClose:= nil;
WND^.Hooks.OnMinimize:= nil;
WND^.Hooks.OnFocus:= nil;
WND^.Hooks.OnLoseFocus:= nil;
WindowManager.Windows[0]:= WND;
AddToZOrder(0);
FocusZOrder(0);
end;
function getPixel(x : uint32; y : uint32) : uint16;
var
dest : puint16;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
getPixel:= dest^;
end;
procedure drawPixel(x : uint32; y : uint32; color : uint16);
var
dest : puint16;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest^:= color;
end;
function getPixel32(x : uint32; y : uint32) : uint32;
var
dest : puint16;
dest32 : puint32;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest32:= puint32(dest);
getPixel32:= dest32[0];
end;
procedure drawPixel32(x : uint32; y : uint32; pixel : uint32);
var
dest : puint16;
dest32 : puint32;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest32:= puint32(dest);
dest32[0]:= pixel;
end;
function getPixel64(x : uint32; y : uint32) : uint64;
var
dest : puint16;
dest64 : puint64;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest64:= puint64(dest);
getPixel64:= dest64^;
end;
procedure drawPixel64(x : uint32; y : uint32; pixel : uint64);
var
dest : puint16;
dest64 : puint64;
begin
if not ready then exit;
dest:= puint16(multibootinfo^.framebuffer_addr);
dest:= dest + (y * 1280) + x;
dest64:= puint64(dest);
dest64^:= pixel;
end;
procedure outputCharToScreenSpace(c : char; x : uint32; y : uint32; fgcolor : uint16);
var
dest : puint16;
dest32 : puint32;
fgcolor32, bgcolor32 : uint32;
mask : puint32;
i : uint32;
begin
if not ready then exit;
fgcolor32:= fgcolor OR (fgcolor SHL 16);
mask:= puint32(@Std_Mask[uint32(c) * (16 * 8)]);
dest:= puint16(multibootinfo^.framebuffer_addr);
//dest:= puint16(windowmanager.getBuffer(0));
dest:= dest + (y * 1280) + x;
dest32:= puint32(dest);
for i:=0 to 15 do begin
dest32[(i*640)+0]:= (dest32[(i*640)+0] AND NOT(mask[(i*4)+0])) OR (fgcolor32 AND mask[(i*4)+0]);
dest32[(i*640)+1]:= (dest32[(i*640)+1] AND NOT(mask[(i*4)+1])) OR (fgcolor32 AND mask[(i*4)+1]);
dest32[(i*640)+2]:= (dest32[(i*640)+2] AND NOT(mask[(i*4)+2])) OR (fgcolor32 AND mask[(i*4)+2]);
dest32[(i*640)+3]:= (dest32[(i*640)+3] AND NOT(mask[(i*4)+3])) OR (fgcolor32 AND mask[(i*4)+3]);
end;
//windowmanager.redraw;
end;
procedure outputCharTransparent(c : char; x : uint8; y : uint8; fgcolor : uint16);
var
dest : puint16;
dest32 : puint32;
fgcolor32, bgcolor32 : uint32;
mask : puint32;
i : uint32;
begin
if not ready then exit;
fgcolor32:= fgcolor OR (fgcolor SHL 16);
mask:= puint32(@Std_Mask[uint32(c) * (16 * 8)]);
dest:= puint16(multibootinfo^.framebuffer_addr);
//dest:= puint16(windowmanager.getBuffer(0));
dest:= dest + (y*(1280 * 16)) + (x * 8);
dest32:= puint32(dest);
for i:=0 to 15 do begin
dest32[(i*640)+0]:= (dest32[(i*640)+0] AND NOT(mask[(i*4)+0])) OR (fgcolor32 AND mask[(i*4)+0]);
dest32[(i*640)+1]:= (dest32[(i*640)+1] AND NOT(mask[(i*4)+1])) OR (fgcolor32 AND mask[(i*4)+1]);
dest32[(i*640)+2]:= (dest32[(i*640)+2] AND NOT(mask[(i*4)+2])) OR (fgcolor32 AND mask[(i*4)+2]);
dest32[(i*640)+3]:= (dest32[(i*640)+3] AND NOT(mask[(i*4)+3])) OR (fgcolor32 AND mask[(i*4)+3]);
end;
//windowmanager.redraw;
end;
procedure outputChar(c : char; x : uint8; y : uint8; fgcolor : uint16; bgcolor : uint16);
var
dest : puint16;
dest32 : puint32;
fgcolor32, bgcolor32 : uint32;
mask : puint32;
i : uint32;
begin
if not ready then exit;
fgcolor32:= fgcolor OR (fgcolor SHL 16);
bgcolor32:= bgcolor OR (bgcolor SHL 16);
mask:= puint32(@Std_Mask[uint32(c) * (16 * 8)]);
dest:= puint16(multibootinfo^.framebuffer_addr);
//dest:= puint16(windowmanager.getBuffer(0));
dest:= dest + (y*(1280 * 16)) + (x * 8);
dest32:= puint32(dest);
for i:=0 to 15 do begin
dest32[(i*640)+0]:= (bgcolor32 AND NOT(mask[(i*4)+0])) OR (fgcolor32 AND mask[(i*4)+0]);
dest32[(i*640)+1]:= (bgcolor32 AND NOT(mask[(i*4)+1])) OR (fgcolor32 AND mask[(i*4)+1]);
dest32[(i*640)+2]:= (bgcolor32 AND NOT(mask[(i*4)+2])) OR (fgcolor32 AND mask[(i*4)+2]);
dest32[(i*640)+3]:= (bgcolor32 AND NOT(mask[(i*4)+3])) OR (fgcolor32 AND mask[(i*4)+3]);
end;
//windowmanager.redraw;
end;
procedure disable_cursor;
begin
outb($3D4, $0A);
outb($3D5, $20);
end;
procedure keyhook(key_info : TKeyInfo);
begin
if (key_info.CTRL_DOWN) and (key_info.ALT_DOWN) then begin
case key_info.key_code of
uint8('c'):OpenTerminal:=true;
uint8('r'):resetSystem;
end;
end else begin
if WindowManager.Z_Order[0] <> MAX_WINDOWS then begin
if WindowManager.Windows[WindowManager.Z_Order[0]] <> nil then begin
if WindowManager.Windows[WindowManager.Z_Order[0]]^.Hooks.OnKeyPressed <> nil then WindowManager.Windows[WindowManager.Z_Order[0]]^.Hooks.OnKeyPressed(key_info);
end;
end;
end;
end;
procedure init(); [public, alias: 'console_init'];
var
fb: puint32;
Begin
fb:= puint32(uint32(multibootinfo^.framebuffer_addr));
kpalloc(uint32(fb));
keyboard.hook(@keyhook);
initWindows;
Console_Properties.Default_Attribute:= console.combinecolors($FFFF, $0000);
console.clear();
Ready:= True;
end;
{ Default Console Write Functions }
procedure clear(); [public, alias: 'console_clear'];
var
x,y: Byte;
begin
if WindowManager.Windows[DefaultWND] <> nil then begin
for y:=0 to 63 do begin
for x:=0 to 159 do begin
WindowManager.Windows[DefaultWND]^.Buffer[y][x].Character:= ' ';
WindowManager.Windows[DefaultWND]^.Buffer[y][x].Attributes:= Console_Properties.Default_Attribute;
WindowManager.Windows[DefaultWND]^.row_dirty[y]:= true;
//Console_Matrix[y][x].Character:= ' ';
//Console_Matrix[y][x].Attributes:= Console_Properties.Default_Attribute;
//OutputChar(Console_Matrix[y][x].Character, x, y, Console_Matrix[y][x].Attributes SHR 16, Console_Matrix[y][x].Attributes AND $FFFF);
end;
end;
WindowManager.Windows[DefaultWND]^.Cursor.X:= 0;
WindowManager.Windows[DefaultWND]^.Cursor.Y:= 0;
//redrawWindows;
end;
//Console_Cursor.X:= 0;
//Console_Cursor.Y:= 0;
end;
procedure writebin8ex(b : uint8; attributes: uint32);
var
Mask : PMask;
i : uint8;
begin
Mask:= PMask(@b);
for i:=0 to 7 do begin
If Mask^[7-i] then writecharex('1', attributes) else writecharex('0', attributes);
end;
end;
procedure writebin16ex(b : uint16; attributes: uint32);
var
Mask : PMask;
i,j : uint8;
begin
for j:=1 downto 0 do begin
Mask:= PMask(uint32(@b) + (1 * j));
for i:=0 to 7 do begin
If Mask^[7-i] then writecharex('1', attributes) else writecharex('0', attributes);
end;
end;
end;
procedure writebin32ex(b : uint32; attributes: uint32);
var
Mask : PMask;
i,j : uint8;
begin
for j:=3 downto 0 do begin
Mask:= PMask(uint32(@b) + (1 * j));
for i:=0 to 7 do begin
If Mask^[7-i] then writecharex('1', attributes) else writecharex('0', attributes);
end;
end;
end;
procedure writebin8(b : uint8);
begin
writebin8ex(b, Console_Properties.Default_Attribute);
end;
procedure writebin16(b : uint16);
begin
writebin16ex(b, Console_Properties.Default_Attribute);
end;
procedure writebin32(b : uint32);
begin
writebin32ex(b, Console_Properties.Default_Attribute);
end;
procedure writebin8lnex(b : uint8; attributes: uint32);
begin
writebin8ex(b, attributes);
console._safeincrement_y();
end;
procedure writebin16lnex(b : uint16; attributes: uint32);
begin
writebin16ex(b, attributes);
console._safeincrement_y();
end;
procedure writebin32lnex(b : uint32; attributes: uint32);
begin
writebin32ex(b, attributes);
console._safeincrement_y();
end;
procedure writebin8ln(b : uint8);
begin
writebin8lnex(b, Console_Properties.Default_Attribute);
end;
procedure writebin16ln(b : uint16);
begin
writebin16lnex(b, Console_Properties.Default_Attribute);
end;
procedure writebin32ln(b : uint32);
begin
writebin32lnex(b, Console_Properties.Default_Attribute);
end;
procedure setdefaultattribute(attribute: uint32); [public, alias: 'console_setdefaultattribute'];
begin
Console_Properties.Default_Attribute:= attribute;
end;
procedure writechar(character: char); [public, alias: 'console_writechar'];
begin
console.writecharex(character, Console_Properties.Default_Attribute);
end;
procedure writestring(str: PChar); [public, alias: 'console_writestring'];
begin
console.writestringex(str, Console_Properties.Default_Attribute);
end;
procedure writeint(i: Integer); [public, alias: 'console_writeint'];
begin
console.writeintex(i, Console_Properties.Default_Attribute);
end;
procedure writecharln(character: char); [public, alias: 'console_writecharln'];
begin
console.writecharlnex(character, Console_Properties.Default_Attribute);
end;
procedure writestringln(str: PChar); [public, alias: 'console_writestringln'];
begin
console.writestringlnex(str, Console_Properties.Default_Attribute);
end;
procedure writeintln(i: Integer); [public, alias: 'console_writeintln'];
begin
console.writeintlnex(i, Console_Properties.Default_Attribute);
end;
procedure writecharex(character: char; attributes: uint32); [public, alias: 'console_writecharex'];
begin
serial.send(COM1, uint8(character), 10000);
if WindowManager.Windows[DefaultWND] <> nil then begin
WindowManager.Windows[DefaultWND]^.Buffer[WindowManager.Windows[DefaultWND]^.Cursor.Y][WindowManager.Windows[DefaultWND]^.Cursor.X].Character:= character;
WindowManager.Windows[DefaultWND]^.Buffer[WindowManager.Windows[DefaultWND]^.Cursor.Y][WindowManager.Windows[DefaultWND]^.Cursor.X].Attributes:= attributes;
//outputChar(character, Console_Cursor.X, Console_Cursor.Y, attributes SHR 16, attributes AND $FFFF);
//Console_Matrix[Console_Cursor.Y][Console_Cursor.X].Character:= character;
//Console_Matrix[Console_Cursor.Y][Console_Cursor.X].Attributes:= attributes;
WindowManager.Windows[DefaultWND]^.row_dirty[WindowManager.Windows[DefaultWND]^.Cursor.Y]:= true;
console._safeincrement_x();
end;
end;
procedure writehexpair(b : uint8);
var
bn : Array[0..1] of uint8;
i : uint8;
begin
bn[0]:= b SHR 4;
bn[1]:= b AND $0F;
for i:=0 to 1 do begin
case bn[i] of
0:writestring('0');
1:writestring('1');
2:writestring('2');
3:writestring('3');
4:writestring('4');
5:writestring('5');
6:writestring('6');
7:writestring('7');
8:writestring('8');
9:writestring('9');
10:writestring('A');
11:writestring('B');
12:writestring('C');
13:writestring('D');
14:writestring('E');
15:writestring('F');
end;
end;
end;
procedure writehexex(i : dword; attributes: uint32); [public, alias: 'console_writehexex'];
var
Hex : Array[0..7] of Byte;
Res : DWORD;
Rem : DWORD;
c : Integer;
begin
for c:=0 to 7 do begin
Hex[c]:= 0;
end;
c:=0;
Res:= i;
Rem:= Res mod 16;
while Res > 0 do begin
Hex[c]:= Rem;
Res:= Res div 16;
Rem:= Res mod 16;
c:=c+1;
end;
writestringex('0x', attributes);
for c:=7 downto 0 do begin
if Hex[c] <> 255 then begin
case Hex[c] of
0:writecharex('0', attributes);
1:writecharex('1', attributes);
2:writecharex('2', attributes);
3:writecharex('3', attributes);
4:writecharex('4', attributes);
5:writecharex('5', attributes);
6:writecharex('6', attributes);
7:writecharex('7', attributes);
8:writecharex('8', attributes);
9:writecharex('9', attributes);
10:writecharex('A', attributes);
11:writecharex('B', attributes);
12:writecharex('C', attributes);
13:writecharex('D', attributes);
14:writecharex('E', attributes);
15:writecharex('F', attributes);
else writecharex('?', attributes);
end;
end;
end;
end;
procedure writehex(i : dword); [public, alias: 'console_writehex'];
begin
console.writehexex(i, Console_Properties.Default_Attribute);
end;
procedure writehexlnex(i : dword; attributes: uint32);
begin
console.writehexex(i, attributes);
console._safeincrement_y();
end;
procedure writehexln(i : dword);
begin
writehexlnex(i, Console_Properties.Default_Attribute);
end;
procedure Output(identifier : PChar; str : PChar);
begin
writestring('[');
writestring(identifier);
writestring('] ');
writestring(str);
end;
procedure Outputln(identifier : PChar; str : PChar);
begin
Output(identifier, str);
writestringln(' ');
end;
procedure writestringex(str: PChar; attributes: uint32); [public, alias: 'console_writestringex'];
var
i : integer;
begin
i:= 0;
while (str[i] <> #0) do begin
console.writecharex(str[i], attributes);
i:=i+1;
end;
end;
procedure writeintex(i: Integer; attributes: uint32); [public, alias: 'console_writeintex'];
var
buffer: array [0..11] of Char;
str: PChar;
digit: DWORD;
minus: Boolean;
begin
str := @buffer[11];
str^ := #0;
if (i < 0) then begin
digit := -i;
minus := True;
end else begin
digit := i;
minus := False;
end;
repeat
Dec(str);
str^ := Char((digit mod 10) + Byte('0'));
digit := digit div 10;
until (digit = 0);
if (minus) then begin
Dec(str);
str^ := '-';
end;
console.writestringex(str, attributes);
end;
procedure writecharlnex(character: char; attributes: uint32); [public, alias: 'console_writecharlnex'];
begin
console.writecharex(character, attributes);
console._safeincrement_y();
end;
procedure writestringlnex(str: PChar; attributes: uint32); [public, alias: 'console_writestringlnex'];
begin
console.writestringex(str, attributes);
console._safeincrement_y();
end;
procedure writeintlnex(i: Integer; attributes: uint32); [public, alias: 'console_writeintlnex'];
begin
console.writeintex(i, attributes);
console._safeincrement_y();
end;
function combinecolors(Foreground, Background: uint16): uint32;
begin
combinecolors:= (uint32(Foreground) SHL 16) OR Background;
end;
procedure _update_cursor(); [public, alias: '_console_update_cursor'];
var
pos : word;
b : byte;
begin
//pos:= (Console_Cursor.Y * 80) + Console_Cursor.X;
//outb($3D4, $0F);
//b:= pos and $00FF;
//outb($3D5, b);
//outb($3D4, $0E);
//b:= pos shr 8;
//outb($3D5, b);
if CONSOLE_SLOW_REDRAW then redrawWindows;
//sleep(1);
end;
procedure backspace;
begin
if WindowManager.Windows[DefaultWND] <> nil then begin
Dec(WindowManager.Windows[DefaultWND]^.Cursor.X);
writechar(' ');
Dec(WindowManager.Windows[DefaultWND]^.Cursor.X);
_update_cursor();
end;
end;
procedure _increment_x(); [public, alias: '_console_increment_x'];
begin
if WindowManager.Windows[DefaultWND] <> nil then begin
WindowManager.Windows[DefaultWND]^.Cursor.X:= WindowManager.Windows[DefaultWND]^.Cursor.X+1;
If WindowManager.Windows[DefaultWND]^.Cursor.X > WindowManager.Windows[DefaultWND]^.WND_W-1 then WindowManager.Windows[DefaultWND]^.Cursor.X:= 0;
console._update_cursor;
end;
//Console_Cursor.X:= Console_Cursor.X+1;
//If Console_Cursor.X > 159 then Console_Cursor.X:= 0;
//console._update_cursor;
end;
procedure _increment_y(); [public, alias: '_console_increment_y'];
begin
if WindowManager.Windows[DefaultWND] <> nil then begin
WindowManager.Windows[DefaultWND]^.Cursor.Y:= WindowManager.Windows[DefaultWND]^.Cursor.Y+1;
If WindowManager.Windows[DefaultWND]^.Cursor.Y > WindowManager.Windows[DefaultWND]^.WND_H-1 then begin
console._newline();
WindowManager.Windows[DefaultWND]^.Cursor.Y:= WindowManager.Windows[DefaultWND]^.WND_H-1;
end;
console._update_cursor;
end;
//Console_Cursor.Y:= Console_Cursor.Y+1;
//If Console_Cursor.Y > 63 then begin
// console._newline();
// Console_Cursor.Y:= 63;
//end;
//console._update_cursor;
end;
procedure _safeincrement_x(); [public, alias: '_console_safeincrement_x'];
begin
if WindowManager.Windows[DefaultWND] <> nil then begin
WindowManager.Windows[DefaultWND]^.Cursor.X:= WindowManager.Windows[DefaultWND]^.Cursor.X+1;
if WindowManager.Windows[DefaultWND]^.Cursor.X > WindowManager.Windows[DefaultWND]^.WND_W-1 then begin
console._safeincrement_y();
end;
console._update_cursor;
end;
//Console_Cursor.X:= Console_Cursor.X+1;
//If Console_Cursor.X > 159 then begin
// console._safeincrement_y();
//end;
//console._update_cursor;
end;
procedure _safeincrement_y(); [public, alias: '_console_safeincrement_y'];
begin
serial.send(COM1, uint8(13), 10000);
serial.send(COM1, uint8(10), 10000);
if WindowManager.Windows[DefaultWND] <> nil then begin
WindowManager.Windows[DefaultWND]^.Cursor.Y:= WindowManager.Windows[DefaultWND]^.Cursor.Y+1;
if WindowManager.Windows[DefaultWND]^.Cursor.Y > WindowManager.Windows[DefaultWND]^.WND_H-1 then begin
console._newline();
WindowManager.Windows[DefaultWND]^.Cursor.Y:= WindowManager.Windows[DefaultWND]^.WND_H-1;
end;
WindowManager.Windows[DefaultWND]^.Cursor.X:= 0;
console._update_cursor;
end;
//Console_Cursor.Y:= Console_Cursor.Y+1;
//If Console_Cursor.Y > 63 then begin
// console._newline();
// Console_Cursor.Y:= 63;
//end;
//Console_Cursor.X:= 0;
//console._update_cursor;
end;
procedure _newline(); [public, alias: '_console_newline'];
var
x, y : byte;
begin
if WindowManager.Windows[DefaultWND] <> nil then begin
if WindowManager.Windows[DefaultWND]^.WND_W = 0 then exit;
if WindowManager.Windows[DefaultWND]^.WND_H = 0 then exit;
for x:=0 to WindowManager.Windows[DefaultWND]^.WND_W do begin
for y:=0 to WindowManager.Windows[DefaultWND]^.WND_H-1 do begin
WindowManager.Windows[DefaultWND]^.buffer[y][x]:= WindowManager.Windows[DefaultWND]^.buffer[y+1][x];
WindowManager.Windows[DefaultWND]^.row_dirty[y]:= true;
//Console_Matrix[y][x]:= Console_Matrix[y+1][x];
end;
end;
for x:=0 to WindowManager.Windows[DefaultWND]^.WND_W do begin
WindowManager.Windows[DefaultWND]^.buffer[WindowManager.Windows[DefaultWND]^.WND_H-1][x].Character:= ' ';
WindowManager.Windows[DefaultWND]^.buffer[WindowManager.Windows[DefaultWND]^.WND_H-1][x].Attributes:= $FFFF0000;
//Console_Matrix[63][x].Character:= ' ';
//Console_Matrix[63][x].Attributes:= $FFFF0000;
end;
//for y:=0 to 63 do begin
// for x:=0 to 159 do begin
// OutputChar(Console_Matrix[y][x].Character, x, y, Console_Matrix[y][x].Attributes SHR 16, Console_Matrix[y][x].Attributes AND $FFFF);
// end;
//end;
console._update_cursor;
end;
end;
{ WND Specific Console Draw Functions }
procedure clearWND(WND : uint32);
var
x,y: Byte;
begin
if WindowManager.Windows[WND] <> nil then begin
for y:=0 to 63 do begin
for x:=0 to 159 do begin
WindowManager.Windows[WND]^.Buffer[y][x].Character:= ' ';
WindowManager.Windows[WND]^.Buffer[y][x].Attributes:= Console_Properties.Default_Attribute;
WindowManager.Windows[WND]^.row_dirty[y]:= true;
//Console_Matrix[y][x].Character:= ' ';
//Console_Matrix[y][x].Attributes:= Console_Properties.Default_Attribute;
//OutputChar(Console_Matrix[y][x].Character, x, y, Console_Matrix[y][x].Attributes SHR 16, Console_Matrix[y][x].Attributes AND $FFFF);
end;
end;
WindowManager.Windows[WND]^.Cursor.X:= 0;
WindowManager.Windows[WND]^.Cursor.Y:= 0;
//redrawWindows;
end;
//Console_Cursor.X:= 0;
//Console_Cursor.Y:= 0;
end;
procedure clearWNDEx(WND : uint32; attributes : uint32);
var
x,y: Byte;
begin
if WindowManager.Windows[WND] <> nil then begin
for y:=0 to 63 do begin
for x:=0 to 159 do begin
WindowManager.Windows[WND]^.Buffer[y][x].Character:= ' ';
WindowManager.Windows[WND]^.Buffer[y][x].Attributes:= attributes;
WindowManager.Windows[WND]^.row_dirty[y]:= true;
end;
end;
WindowManager.Windows[WND]^.Cursor.X:= 0;
WindowManager.Windows[WND]^.Cursor.Y:= 0;
end;
end;
procedure writebin8exWND(b : uint8; attributes: uint32; WND : uint32);
var
Mask : PMask;
i : uint8;
begin
Mask:= PMask(@b);
for i:=0 to 7 do begin
If Mask^[7-i] then writecharexWND('1', attributes, WND) else writecharexWND('0', attributes, WND);
end;
end;
procedure writebin16exWND(b : uint16; attributes: uint32; WND : uint32);
var
Mask : PMask;
i,j : uint8;
begin
for j:=1 downto 0 do begin
Mask:= PMask(uint32(@b) + (1 * j));
for i:=0 to 7 do begin
If Mask^[7-i] then writecharexWND('1', attributes, WND) else writecharexWND('0', attributes, WND);
end;
end;
end;
procedure writebin32exWND(b : uint32; attributes: uint32; WND : uint32);
var
Mask : PMask;
i,j : uint8;
begin
for j:=3 downto 0 do begin
Mask:= PMask(uint32(@b) + (1 * j));
for i:=0 to 7 do begin
If Mask^[7-i] then writecharexWND('1', attributes, WND) else writecharexWND('0', attributes, WND);
end;
end;
end;
procedure writebin8WND(b : uint8; WND : uint32);
begin
writebin8exWND(b, Console_Properties.Default_Attribute, WND);
end;
procedure writebin16WND(b : uint16; WND : uint32);
begin
writebin16exWND(b, Console_Properties.Default_Attribute, WND);
end;
procedure writebin32WND(b : uint32; WND : uint32);
begin
writebin32exWND(b, Console_Properties.Default_Attribute, WND);
end;
procedure writebin8lnexWND(b : uint8; attributes: uint32; WND : uint32);
begin
writebin8exWND(b, attributes, WND);
console._safeincrement_y_WND(WND);
end;
procedure writebin16lnexWND(b : uint16; attributes: uint32; WND : uint32);
begin
writebin16exWND(b, attributes, WND);
console._safeincrement_y_WND(WND);
end;
procedure writebin32lnexWND(b : uint32; attributes: uint32; WND : uint32);
begin
writebin32exWND(b, attributes, WND);
console._safeincrement_y_WND(WND);
end;
procedure writebin8lnWND(b : uint8; WND : uint32);
begin
writebin8lnexWND(b, Console_Properties.Default_Attribute, WND);
end;
procedure writebin16lnWND(b : uint16; WND : uint32);
begin
writebin16lnexWND(b, Console_Properties.Default_Attribute, WND);
end;
procedure writebin32lnWND(b : uint32; WND : uint32);
begin
writebin32lnexWND(b, Console_Properties.Default_Attribute, WND);
end;
{procedure setdefaultattribute(attribute: uint32); [public, alias: 'console_setdefaultattribute'];
begin
Console_Properties.Default_Attribute:= attribute;
end;}
procedure writecharWND(character: char; WND : uint32);
begin
console.writecharexWND(character, Console_Properties.Default_Attribute, WND);
end;
procedure writestringWND(str: PChar; WND : uint32);
begin
console.writestringexWND(str, Console_Properties.Default_Attribute, WND);
end;
procedure writeintWND(i: Integer; WND : uint32);
begin
console.writeintexWND(i, Console_Properties.Default_Attribute, WND);
end;
procedure writecharlnWND(character: char; WND : uint32);
begin
console.writecharlnexWND(character, Console_Properties.Default_Attribute, WND);
end;
procedure writestringlnWND(str: PChar; WND : uint32);
begin
console.writestringlnexWND(str, Console_Properties.Default_Attribute, WND);
end;
procedure writeintlnWND(i: Integer; WND : uint32);
begin
console.writeintlnexWND(i, Console_Properties.Default_Attribute, WND);
end;
procedure writecharexWND(character: char; attributes: uint32; WND : uint32);
begin
if WindowManager.Windows[WND] <> nil then begin
WindowManager.Windows[WND]^.Buffer[WindowManager.Windows[WND]^.Cursor.Y][WindowManager.Windows[WND]^.Cursor.X].Character:= character;
WindowManager.Windows[WND]^.Buffer[WindowManager.Windows[WND]^.Cursor.Y][WindowManager.Windows[WND]^.Cursor.X].Attributes:= attributes;
//outputChar(character, Console_Cursor.X, Console_Cursor.Y, attributes SHR 16, attributes AND $FFFF);
//Console_Matrix[Console_Cursor.Y][Console_Cursor.X].Character:= character;
//Console_Matrix[Console_Cursor.Y][Console_Cursor.X].Attributes:= attributes;
WindowManager.Windows[WND]^.row_dirty[WindowManager.Windows[WND]^.Cursor.Y]:= true;
console._safeincrement_x_WND(WND);
end;
end;
procedure writehexpairWND(b : uint8; WND : uint32);
begin
writehexpairExWND(b, Console_Properties.Default_Attribute, WND);
end;
procedure writehexpairExWND(b : uint8; Attributes : uint32; WND : uint32);
var
bn : Array[0..1] of uint8;
i : uint8;
begin
bn[0]:= b SHR 4;
bn[1]:= b AND $0F;
for i:=0 to 1 do begin
case bn[i] of
0 :writestringExWND('0', Attributes, WND);
1 :writestringExWND('1', Attributes, WND);
2 :writestringExWND('2', Attributes, WND);
3 :writestringExWND('3', Attributes, WND);
4 :writestringExWND('4', Attributes, WND);
5 :writestringExWND('5', Attributes, WND);
6 :writestringExWND('6', Attributes, WND);
7 :writestringExWND('7', Attributes, WND);
8 :writestringExWND('8', Attributes, WND);
9 :writestringExWND('9', Attributes, WND);
10:writestringExWND('A', Attributes, WND);
11:writestringExWND('B', Attributes, WND);
12:writestringExWND('C', Attributes, WND);
13:writestringExWND('D', Attributes, WND);
14:writestringExWND('E', Attributes, WND);
15:writestringExWND('F', Attributes, WND);
end;
end;
end;
procedure writehexexWND(i : dword; attributes: uint32; WND : uint32);
var
Hex : Array[0..7] of Byte;
Res : DWORD;
Rem : DWORD;
c : Integer;
begin
for c:=0 to 7 do begin
Hex[c]:= 0;
end;
c:=0;
Res:= i;
Rem:= Res mod 16;
while Res > 0 do begin
Hex[c]:= Rem;
Res:= Res div 16;
Rem:= Res mod 16;
c:=c+1;
end;
writestringexWND('0x', attributes, WND);
for c:=7 downto 0 do begin
if Hex[c] <> 255 then begin
case Hex[c] of
0:writecharexWND('0', attributes, WND);
1:writecharexWND('1', attributes, WND);
2:writecharexWND('2', attributes, WND);
3:writecharexWND('3', attributes, WND);
4:writecharexWND('4', attributes, WND);
5:writecharexWND('5', attributes, WND);
6:writecharexWND('6', attributes, WND);
7:writecharexWND('7', attributes, WND);
8:writecharexWND('8', attributes, WND);
9:writecharexWND('9', attributes, WND);
10:writecharexWND('A', attributes, WND);
11:writecharexWND('B', attributes, WND);
12:writecharexWND('C', attributes, WND);
13:writecharexWND('D', attributes, WND);
14:writecharexWND('E', attributes, WND);
15:writecharexWND('F', attributes, WND);
else writecharexWND('?', attributes, WND);
end;
end;
end;
end;
procedure writehexWND(i : dword; WND : uint32);
begin
console.writehexexWND(i, Console_Properties.Default_Attribute, WND);
end;
procedure writehexlnexWND(i : dword; attributes: uint32; WND : uint32);
begin
console.writehexexWND(i, attributes, WND);
console._safeincrement_y_WND(WND);
end;
procedure writehexlnWND(i : dword; WND : uint32);
begin
writehexlnexWND(i, Console_Properties.Default_Attribute, WND);
end;
procedure OutputWND(identifier : PChar; str : PChar; WND : uint32);
begin
writestringWND('[', WND);
writestringWND(identifier, WND);
writestringWND('] ', WND);
writestringWND(str, WND);
end;
procedure OutputlnWND(identifier : PChar; str : PChar; WND : uint32);
begin
OutputWND(identifier, str, WND);
writestringlnWND(' ', WND);
end;
procedure writestringexWND(str: PChar; attributes: uint32; WND : uint32);
var
i : integer;
begin
i:= 0;
while (str[i] <> #0) do begin
console.writecharexWND(str[i], attributes, WND);
i:=i+1;
end;
end;
procedure writeintexWND(i: Integer; attributes: uint32; WND : uint32);
var
buffer: array [0..11] of Char;
str: PChar;
digit: DWORD;
minus: Boolean;
begin
str := @buffer[11];
str^ := #0;
if (i < 0) then begin
digit := -i;
minus := True;
end else begin
digit := i;
minus := False;
end;
repeat
Dec(str);
str^ := Char((digit mod 10) + Byte('0'));
digit := digit div 10;
until (digit = 0);
if (minus) then begin
Dec(str);
str^ := '-';
end;
console.writestringexWND(str, attributes, WND);
end;
procedure writecharlnexWND(character: char; attributes: uint32; WND : uint32);
begin
console.writecharexWND(character, attributes, WND);
console._safeincrement_y_WND(WND);
end;
procedure writestringlnexWND(str: PChar; attributes: uint32; WND : uint32);
begin
console.writestringexWND(str, attributes, WND);
console._safeincrement_y_WND(WND);
end;
procedure writeintlnexWND(i: Integer; attributes: uint32; WND : uint32);
begin
console.writeintexWND(i, attributes, WND);
console._safeincrement_y_WND(WND);
end;
procedure backspaceWND(WND : uint32);
begin
if WindowManager.Windows[WND] <> nil then begin
Dec(WindowManager.Windows[WND]^.Cursor.X);
writecharWND(' ', WND);
Dec(WindowManager.Windows[WND]^.Cursor.X);
_update_cursor();
end;
end;
procedure _increment_x_WND(WND : uint32);
begin
if WindowManager.Windows[WND] <> nil then begin
WindowManager.Windows[WND]^.Cursor.X:= WindowManager.Windows[WND]^.Cursor.X+1;
If WindowManager.Windows[WND]^.Cursor.X > WindowManager.Windows[WND]^.WND_W-1 then WindowManager.Windows[WND]^.Cursor.X:= 0;
console._update_cursor;
end;
//Console_Cursor.X:= Console_Cursor.X+1;
//If Console_Cursor.X > 159 then Console_Cursor.X:= 0;
//console._update_cursor;
end;
procedure _increment_y_WND(WND : uint32);
begin
if WindowManager.Windows[WND] <> nil then begin
WindowManager.Windows[WND]^.Cursor.Y:= WindowManager.Windows[WND]^.Cursor.Y+1;
If WindowManager.Windows[WND]^.Cursor.Y > WindowManager.Windows[WND]^.WND_H-1 then begin
console._newlineWND(WND);
WindowManager.Windows[WND]^.Cursor.Y:= WindowManager.Windows[WND]^.WND_H-1;
end;
console._update_cursor;
end;
//Console_Cursor.Y:= Console_Cursor.Y+1;
//If Console_Cursor.Y > 63 then begin
// console._newline();
// Console_Cursor.Y:= 63;
//end;
//console._update_cursor;
end;
procedure _safeincrement_x_WND(WND : uint32);
begin
if WindowManager.Windows[WND] <> nil then begin
WindowManager.Windows[WND]^.Cursor.X:= WindowManager.Windows[WND]^.Cursor.X+1;
if WindowManager.Windows[WND]^.Cursor.X > WindowManager.Windows[WND]^.WND_W-1 then begin
console._safeincrement_y_WND(WND);
end;
console._update_cursor;
end;
//Console_Cursor.X:= Console_Cursor.X+1;
//If Console_Cursor.X > 159 then begin
// console._safeincrement_y();
//end;
//console._update_cursor;
end;
procedure _safeincrement_y_WND(WND : uint32);
begin
if WindowManager.Windows[WND] <> nil then begin
WindowManager.Windows[WND]^.Cursor.Y:= WindowManager.Windows[WND]^.Cursor.Y+1;
if WindowManager.Windows[WND]^.Cursor.Y > WindowManager.Windows[WND]^.WND_H-1 then begin
console._newlineWND(WND);
WindowManager.Windows[WND]^.Cursor.Y:= WindowManager.Windows[WND]^.WND_H-1;
end;
WindowManager.Windows[WND]^.Cursor.X:= 0;
console._update_cursor;
end;
//Console_Cursor.Y:= Console_Cursor.Y+1;
//If Console_Cursor.Y > 63 then begin
// console._newline();
// Console_Cursor.Y:= 63;
//end;
//Console_Cursor.X:= 0;
//console._update_cursor;
end;
procedure _newlineWND(WND : uint32);
var
x, y : byte;
begin
if WindowManager.Windows[WND] <> nil then begin
if WindowManager.Windows[WND]^.WND_W = 0 then exit;
if WindowManager.Windows[WND]^.WND_H = 0 then exit;
for x:=0 to WindowManager.Windows[WND]^.WND_W do begin
for y:=0 to WindowManager.Windows[WND]^.WND_H-1 do begin
WindowManager.Windows[WND]^.buffer[y][x]:= WindowManager.Windows[WND]^.buffer[y+1][x];
WindowManager.Windows[WND]^.row_dirty[y]:= true;
//Console_Matrix[y][x]:= Console_Matrix[y+1][x];
end;
end;
for x:=0 to WindowManager.Windows[WND]^.WND_W do begin
WindowManager.Windows[WND]^.buffer[WindowManager.Windows[WND]^.WND_H-1][x].Character:= ' ';
WindowManager.Windows[WND]^.buffer[WindowManager.Windows[WND]^.WND_H-1][x].Attributes:= $FFFF0000;
//Console_Matrix[63][x].Character:= ' ';
//Console_Matrix[63][x].Attributes:= $FFFF0000;
end;
//for y:=0 to 63 do begin
// for x:=0 to 159 do begin
// OutputChar(Console_Matrix[y][x].Character, x, y, Console_Matrix[y][x].Attributes SHR 16, Console_Matrix[y][x].Attributes AND $FFFF);
// end;
//end;
console._update_cursor;
end;
end;
end.