Draw texture function added to Video driver.
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@ -22,7 +22,7 @@ unit video;
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interface
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uses
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lmemorymanager, tracer, color, videotypes, hashmap, util;
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lmemorymanager, tracer, color, videotypes, hashmap, util, texture;
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procedure init();
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procedure DrawPixel(X : uint32; Y : uint32; Pixel : TRGB32);
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@ -41,6 +41,8 @@ function backBufferWidth : uint32;
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function backBufferHeight : uint32;
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function backBufferBpp : uint8;
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Procedure basicFDrawTexture(Buffer : PVideoBuffer; X : uint32; Y : uint32; Texture : PTexture);
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implementation
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Procedure dummyFDrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
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@ -70,6 +72,19 @@ begin
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end;
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end;
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Procedure basicFDrawTexture(Buffer : PVideoBuffer; X : uint32; Y : uint32; Texture : PTexture);
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var
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i, j : uint32;
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begin
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//Draw texture to Buffer at x and y
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for i:=0 to Texture^.Height - 1 do begin
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for j:=0 to Texture^.Width - 1 do begin
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DrawPixel(X + j, Y + i, Texture^.Pixels[(i * Texture^.Width) + j]);
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end;
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end;
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end;
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procedure basicFDrawLine(Buffer : PVideoBuffer; x1,y1,x2,y2 : uint32; thickness : uint32; Color : TRGB32);
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var
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X, Y, DX, DY, DX1, DY1, PX, PY, XE, YE, I : sint32;
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