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Author SHA1 Message Date
t3hn3rd 1db74f791a Merge branch 'develop' into 'master'
Pipeline Cleanup & Expansion

See merge request spexeah/asuro!28
2021-07-06 20:00:31 +00:00
t3hn3rd 372fda3afc Pipeline Cleanup & Expansion 2021-07-06 20:00:31 +00:00
t3hn3rd 749ffe6d73 Merge branch 'develop' into 'master'
Develop

See merge request spexeah/asuro!21
2021-07-05 15:50:43 +00:00
t3hn3rd 76b399f3b5 Merge branch 'develop' into 'master'
klalloc & pipeline changes

Added a klalloc and a klfree (not yet implemented) to lmemorymanager.
Added a page_mappable method to vmemorymanager to check if a page is mappable before trying to map, this supports klalloc.
Added a streamlined pipeline
Added documentation generation to the pipeline.

See merge request spexeah/asuro!19
2021-07-05 15:27:55 +00:00
Aaron 83f7ebb223 Merge branch 'develop' into 'master'
Develop

See merge request spexeah/asuro!12
2021-06-22 22:47:58 +00:00
30 changed files with 135 additions and 1340 deletions

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-52
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@@ -1,52 +0,0 @@
kind: pipeline
type: docker
name: build
steps:
- name: build-image
image: plugins/docker
settings:
repo: t3hn3rd/asuro-build
tags: latest
dockerfile: Dockerfile
registry: docker.io
username:
from_secret: docker_username
password:
from_secret: docker_password
- name: compile
image: t3hn3rd/asuro-build:latest
depends_on:
- build-image
commands:
- git fetch --tags
- find . -type f -print0 | xargs -0 dos2unix
- chmod +x /drone/src/*.sh
- /drone/src/compile.sh
- name: upload-iso-artifact
image: alpine/git
depends_on:
- compile
when:
branch:
- master
environment:
GITEA_TOKEN:
from_secret: gitea_token
commands:
- apk add --no-cache curl
- chmod +w Asuro.iso
- cp Asuro.iso "Asuro-$(git rev-parse --short HEAD).iso"
- echo "Uploading Asuro-$(git rev-parse --short HEAD).iso to Gitea Packages..."
- |
curl -X PUT "https://gitea.spexeah.com/api/packages/Spexeah/generic/asuro-iso/$(git rev-parse --short HEAD)/Asuro.iso" \
-H "Authorization: token $GITEA_TOKEN" --upload-file "Asuro-$(git rev-parse --short HEAD).iso"
- echo "Updating latest ISO reference..."
- |
curl -X DELETE https://gitea.spexeah.com/api/packages/Spexeah/generic/asuro-iso/latest/Asuro.iso \
-H "Authorization: token $GITEA_TOKEN" || echo "No previous latest version found."
- |
curl -X PUT https://gitea.spexeah.com/api/packages/Spexeah/generic/asuro-iso/latest/Asuro.iso \
-H "Authorization: token $GITEA_TOKEN" --upload-file "Asuro-$(git rev-parse --short HEAD).iso"
+2 -1
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@@ -10,4 +10,5 @@
/*.sh~ /*.sh~
/*.img /*.img
src/include/asuro.pas src/include/asuro.pas
localenv.json .vscode/launch.json
.vscode
+73
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@@ -0,0 +1,73 @@
stages:
- Compile Versions
- Compile Sources
- Link
- Generate Documentation
- Deploy
cache:
- key: ${CI_COMMIT_REF_SLUG}
paths:
- lib/*.o
- bin/kernel.bin
- doc
before_script:
- chmod +x *.sh
versions:
stage: Compile Versions
script:
- ./compile_vergen.sh
artifacts:
paths:
- release/*.svg
- src/include/asuro.pas
compile_sources:
stage: Compile Sources
script:
- rm -f lib/*.so
- ./compile_sources.sh
needs:
- versions
link:
stage: Link
script:
- ./compile_stub.sh
- ./compile_link.sh
needs:
- versions
- compile_sources
isogen:
stage: Deploy
script:
- ./compile_isogen.sh
- ./compile_sumgen.sh
artifacts:
paths:
- ./Asuro.iso
- ./release/checksum.svg
needs:
- link
docgen:
stage: Generate Documentation
only:
- master
- develop
script:
- ./compile_sourcelist.sh
- ./compile_docs.sh
# Remove comments when we want to use gitlab pages.
#- cp doc public
allow_failure: true
artifacts:
paths:
- doc
#- public/*
#- ./sources.list
needs:
- versions
+10 -3
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@@ -3,11 +3,18 @@
{ {
"name":"Run", "name":"Run",
"request": "launch", "request": "launch",
"type": "PowerShell", "type": "coreclr",
"preLaunchTask": "Build", "preLaunchTask": "Build",
"script": "${workspaceFolder}/virtualbox-wrapper.ps1", "program": "VBoxSDL",
"args": ["-Command", "up"], "args": [
"--comment",
"Asuro",
"--startvm",
"7d395c96-891c-4139-b77d-9b6b144b0b93"
],
"cwd": "${workspaceFolder}", "cwd": "${workspaceFolder}",
"console": "internalConsole",
"internalConsoleOptions": "neverOpen"
} }
] ]
} }
+2 -24
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@@ -9,18 +9,14 @@
"command": "docker-compose", "command": "docker-compose",
"args": [ "args": [
"run", "run",
"builder", "builder"
], ],
"type": "shell", "type": "shell",
"problemMatcher": [], "problemMatcher": [],
"group": { "group": {
"kind": "build", "kind": "build",
"isDefault": true "isDefault": true
}, }
"dependsOn": [
"Close VirtualBox",
"Clean"
]
}, },
{ {
"label": "Build (Builder)", "label": "Build (Builder)",
@@ -30,24 +26,6 @@
"builder" "builder"
], ],
"type": "shell" "type": "shell"
},
{
"label": "Clean",
"command": "docker-compose",
"args": [
"down",
"--remove-orphans"
],
"type": "shell"
},
{
"label": "Close VirtualBox",
"command": "./virtualbox-wrapper.ps1",
"args": [
"-Command",
"down"
],
"type": "shell"
} }
] ]
} }
+1 -1
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@@ -16,7 +16,7 @@ RUN curl -sL https://sourceforge.net/projects/freepascal/files/Linux/$FPC_VERSIO
COPY compile.sh /compile.sh COPY compile.sh /compile.sh
ADD https://raw.githubusercontent.com/fsaintjacques/semver-tool/master/src/semver /usr/bin/semver ADD https://raw.githubusercontent.com/fsaintjacques/semver-tool/master/src/semver /usr/bin/semver
RUN chmod +x /usr/bin/semver RUN mkdir /code && chmod +x /usr/bin/semver
WORKDIR /code WORKDIR /code
RUN find . -type f -print0 | xargs -0 dos2unix RUN find . -type f -print0 | xargs -0 dos2unix
ENTRYPOINT ["/bin/bash", "-c"] ENTRYPOINT ["/bin/bash", "-c"]
+14 -18
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@@ -20,30 +20,26 @@ runOrFail() {
fi fi
} }
declare -a run_steps=( runOrFail $(pwd)/compile_stub.sh "Failed to compile stub!"
"compile_stub.sh" "Failed to compile stub!"
"compile_vergen.sh" "Versions failed to compile"
"compile_sources.sh" "Failed to compile FPC Sources!"
"compile_link.sh" "Failed linking!"
"compile_isogen.sh" "Failed to create ISO!"
)
for ((i=0; i<${#run_steps[@]}; i+=2)) #Generate .pas with versioning headers.
do runOrFail $(pwd)/compile_vergen.sh "Versions failed to compile"
if [ "$ERRCOUNT" -eq "0" ]
then #Compile all .pas sources
script=$(pwd)/"${run_steps[$i]}" runOrFail $(pwd)/compile_sources.sh "Failed to compile FPC Sources!"
message="${run_steps[$i+1]}"
runOrFail "$script" "$message" #Link into a binary.
fi runOrFail $(pwd)/compile_link.sh "Failed linking!"
done
#Generate an ISO with GRUB as the Bootloader.
runOrFail ./compile_isogen.sh "Failed to create ISO!"
#Call generate final artifacts based on failure or success of the above. #Call generate final artifacts based on failure or success of the above.
if [ "$ERRCOUNT" -ne "0" ] if [ "$ERRCOUNT" -ne "0" ]
then then
. ./compile_finish.sh "failed" ./compile_finish.sh "failed"
else else
. ./compile_finish.sh "success" ./compile_finish.sh "success"
fi fi
cd .. cd ..
+1 -1
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@@ -4,4 +4,4 @@ echo "======================="
echo " " echo " "
echo "Compiling FPC Sources..." echo "Compiling FPC Sources..."
echo " " echo " "
fpc -Aelf -gw -g -gl -n -vlewn -O3 -Op3 -Si -Sc -Sg -Xd -CX -XXs -CfSSE -CfSSE2 -Rintel -Pi386 -Tlinux -FElib/ -Fusrc/* -Fusrc/driver/* -Fusrc/driver/net/* src/kernel.pas fpc -Aelf -gw -n -va -O3 -Op3 -Si -Sc -Sg -Xd -CX -XXs -CfSSE -CfSSE2 -Rintel -Pi386 -Tlinux -FElib/ -Fusrc/* -Fusrc/driver/* -Fusrc/driver/net/* src/kernel.pas
+1
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@@ -1,3 +1,4 @@
version: "3.9"
services: services:
builder: builder:
build: . build: .
+1 -2
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@@ -2,7 +2,7 @@ ENTRY(loader)
SECTIONS SECTIONS
{ {
. = 0xC0100000; . = 0xC0100000;
kernel_start = .;
.text : AT(ADDR(.text) - 0xC0000000) .text : AT(ADDR(.text) - 0xC0000000)
{ {
text = .; _text = .; __text = .; text = .; _text = .; __text = .;
@@ -33,5 +33,4 @@ SECTIONS
. = ALIGN(4096); . = ALIGN(4096);
} }
end = .; _end = .; __end = .; end = .; _end = .; __end = .;
kernel_end = .;
} }
+24 -21
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@@ -13,8 +13,8 @@ We welcome everyone to give building/breaking/fixing/shooting Asuro a go, feel f
I don't think this needs an explaination. I don't think this needs an explaination.
* [VSCode (Optional, but highly recommended)](https://code.visualstudio.com/) * [VSCode (Optional, but highly recommended)](https://code.visualstudio.com/)
Visual Studio code is our IDE of choice, and we have a number of recommended plugins. Visual Studio code is our IDE of choice, and we have a number of recommended plugins.
* [PowerShell Plugin by Microsoft](https://marketplace.visualstudio.com/items?itemName=ms-vscode.powershell) * [C# Plugin by Microsoft](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp)
This plugin gives you the ability to use the 'PowerShell' task type, allowing the automatic launching of virtualbox with the resulting image generated during compilation of Asuro. This plugin gives you the ability to use the 'coreclr' task type, allowing the automatic launching of virtualbox with the resulting image generated during compilation of Asuro.
* [VirtualBox](https://www.virtualbox.org/) * [VirtualBox](https://www.virtualbox.org/)
Virtualbox is our Virtualisation environment of choice, don't ask why, it just is. Virtualbox is our Virtualisation environment of choice, don't ask why, it just is.
@@ -27,15 +27,15 @@ We welcome everyone to give building/breaking/fixing/shooting Asuro a go, feel f
3. Install Docker for Windows. 3. Install Docker for Windows.
4. Install Git for Windows. 4. Install Git for Windows.
5. Install VSCode & the listed plugins. 5. Install VSCode & the listed plugins.
6. Install VirtualBox (v7+). 6. Install VirtualBox.
7. Clone this repository. 7. Clone this repository.
8. Run the following command in the root of the repo to build the docker image: 8. Run the following command in the root of the repo to build the docker image:
```powershell ```powershell
docker compose build builder docker-compose build builder
``` ```
9. Run the following command to compile Asuro: 9. Run the following command to compile Asuro:
```powershell ```powershell
docker compose run builder docker-compose run builder
``` ```
10. Create a new virtual machine in Virtualbox and mount the `Asuro.iso` generated in step 9 as a boot image. 10. Create a new virtual machine in Virtualbox and mount the `Asuro.iso` generated in step 9 as a boot image.
11. Add the virtualbox installation directory to your `%PATH%` environment variable, usually: 11. Add the virtualbox installation directory to your `%PATH%` environment variable, usually:
@@ -50,29 +50,32 @@ We welcome everyone to give building/breaking/fixing/shooting Asuro a go, feel f
```xml ```xml
<Machine uuid="{7d395c96-891c-4139-b77d-9b6b144b0b93}" name="Asuro" OSType="Linux" snapshotFolder="Snapshots" lastStateChange="2021-06-20T20:33:07Z"> <Machine uuid="{7d395c96-891c-4139-b77d-9b6b144b0b93}" name="Asuro" OSType="Linux" snapshotFolder="Snapshots" lastStateChange="2021-06-20T20:33:07Z">
``` ```
Copy the uuid, in our case `7d395c96-891c-4139-b77d-9b6b144b0b93` & create a `localenv.json` file in the project root with the following content: Copy the uuid, in our case `7d395c96-891c-4139-b77d-9b6b144b0b93` and replace the uuid found in `.vscode\launch.json` under `args`, so that it looks something like this:
```json ```json
{ {
"VirtualBox":{ "configurations": [
"MachineName":"<YOUR_UUID_OR_MACHINE_NAME>" {
"name":"Run",
"request": "launch",
"type": "coreclr",
"preLaunchTask": "Build",
"program": "VBoxSDL",
"args": [
"--comment",
"Asuro",
"--startvm",
"<YOUR UUID HERE>"
],
"cwd": "${workspaceFolder}",
"console": "internalConsole",
"internalConsoleOptions": "neverOpen"
} }
]
} }
``` ```
This will allow VSCode to automatically launch VirtualBox once Asuro has been compiled. This will allow VSCode to automatically launch VirtualBox once Asuro has been compiled.
You can also enable the serial adapter "COM1" in mode "Raw File", give it a path, and provide this path in the `localenv.json` as follows:
```json
{
"VirtualBox" : {
"MachineName": "<YOUR_UUID_OR_MACHINE_NAME>",
"LogLocation": "Fully\\Qualified\\Path\\To\\Your\\Log\\File"
}
}
```
This will allow you to see the console output from Asuro in your host terminal.
13. Open your project folder in VSCode, use CTRL+SHIFT+B to build & F5 to build + run in VBox. 13. Open your project folder in VSCode, use CTRL+SHIFT+B to build & F5 to build + run in VBox.
14. Congratulations! You can now play with Asuro! 14. Congratulations! You can now play with Asuro!
### Notes & Gotchas ### Gotchas
- The above process has been updated to be compatible with VirtualBox 7+, in which VBoxSDL was removed and vboxmanage should be used in its place. A small wrapper powershell script is used to achieve this.
- It was noted that Windows builds above `20H2` seem to have issues installing WSL2. We may have to wait for a patch from Microsoft to fix this. Our devs are currently using build `20H2`. - It was noted that Windows builds above `20H2` seem to have issues installing WSL2. We may have to wait for a patch from Microsoft to fix this. Our devs are currently using build `20H2`.
+2 -3
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@@ -1776,15 +1776,14 @@ var
fb: puint32; fb: puint32;
Begin Begin
Ready:= False;
fb:= puint32(uint32(multibootinfo^.framebuffer_addr)); fb:= puint32(uint32(multibootinfo^.framebuffer_addr));
Console_Properties.Width:= multibootinfo^.framebuffer_width; Console_Properties.Width:= multibootinfo^.framebuffer_width;
Console_Properties.Height:= multibootinfo^.framebuffer_height; Console_Properties.Height:= multibootinfo^.framebuffer_height;
Console_Properties.BitsPerPixel:= multibootinfo^.framebuffer_bpp; Console_Properties.BitsPerPixel:= multibootinfo^.framebuffer_bpp;
Console_Properties.MAX_CELL_X:= (Console_Properties.Width div 8) - 1; Console_Properties.MAX_CELL_X:= (Console_Properties.Width div 8) - 1;
Console_Properties.MAX_CELL_Y:= (Console_Properties.Height div 16) - 1; Console_Properties.MAX_CELL_Y:= (Console_Properties.Height div 16) - 1;
If Console_Properties.BitsPerPixel <> 16 then begin If Console_Properties.BitsPerPixel <> 16 then while true do begin
exit;
end; end;
kpalloc(uint32(fb)); kpalloc(uint32(fb));
keyboard.hook(@keyhook); keyboard.hook(@keyhook);
-23
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@@ -291,28 +291,6 @@ begin
end; end;
end; end;
procedure enableAVX();
begin
if CPUID.Capabilities1^.AVX then begin
asm
PUSH EAX
PUSH ECX
PUSH EDX
XOR ECX, ECX
db $0F
db $01
db $D0
OR EAX, 7
db $0F
db $01
db $D1
POP EDX
POP ECX
POP EAX
end;
end;
end;
procedure init(); procedure init();
begin begin
terminal.registerCommand('CPU', @Terminal_Command_CPU, 'CPU Info.'); terminal.registerCommand('CPU', @Terminal_Command_CPU, 'CPU Info.');
@@ -322,7 +300,6 @@ begin
getCPUCapabilities; getCPUCapabilities;
getCPUClockSpeed; getCPUClockSpeed;
enableSSE; enableSSE;
enableAVX;
end; end;
end. end.
-100
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@@ -1,100 +0,0 @@
// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->Doublebuffer - Implements a very basic double buffer, tested with VESA drivers.
@author(Kieron Morris <[email protected]>)
}
unit doublebuffer;
interface
uses
lmemorymanager, tracer, videotypes, serial, util;
//Init the driver, and register with the video interface in a state ready for execution.
procedure init(Register : FRegisterDriver);
implementation
function allocateBackBuffer(Width : uint32; Height : uint32; BitsPerPixel : uint8) : uint64;
begin
tracer.push_trace('doublebuffer.allocateBackBuffer.enter');
//This doesn't currently work... Needs a rework of lmemorymanager
allocateBackBuffer:= uint64(klalloc((Width * Height) * BitsPerPixel));
tracer.push_trace('doublebuffer.allocateBackBuffer.exit');
end;
procedure initBackBuffer(VInterface : PVideoInterface; Width : uint32; Height : uint32; BitsPerPixel : uint8);
begin
tracer.push_trace('doublebuffer.initBackBuffer.enter');
if not(VInterface^.BackBuffer.Initialized) then begin
VInterface^.BackBuffer.Location:= allocateBackBuffer(Width, Height, BitsPerPixel);
if (VInterface^.BackBuffer.Location <> 0) then begin
VInterface^.BackBuffer.Width:= Width;
VInterface^.BackBuffer.Height:= Height;
VInterface^.BackBuffer.BitsPerPixel:= BitsPerPixel;
VInterface^.BackBuffer.Initialized:= True;
end;
end;
tracer.push_trace('doublebuffer.initBackBuffer.exit');
end;
procedure Flush(FrontBuffer : PVideoBuffer; BackBuffer : PVideoBuffer);
var
idx : uint32;
Back,Front : uint32;
BufferSize : uint32;
const
//COPY_WIDTH = 64; //Use this for 64bit copies
COPY_WIDTH = 128; //Use this for SSE copies
begin
//tracer.push_trace('doublebuffer.Flush.enter');
if not(BackBuffer^.Initialized) then exit;
if ((FrontBuffer^.Width > BackBuffer^.Width) or (FrontBuffer^.Height > BackBuffer^.Height)) then exit;
Back:= BackBuffer^.Location;
Front:= FrontBuffer^.Location;
BufferSize:= ( ( BackBuffer^.Width * BackBuffer^.Height * BackBuffer^.BitsPerPixel) div COPY_WIDTH ) - 1;
for idx:=0 to BufferSize do begin
//Front[idx]:= Back[idx];
// -- TODO: Get SSE working here for 128bit copies --
__SSE_128_memcpy(Back + (idx * 16), Front + (idx * 16));
end;
//tracer.push_trace('doublebuffer.Flush.exit');
end;
function enable(VideoInterface : PVideoInterface) : boolean;
begin
tracer.push_trace('doublebuffer.enable.enter');
enable:= false;
initBackBuffer(VideoInterface, VideoInterface^.FrontBuffer.Width, VideoInterface^.FrontBuffer.Height, VideoInterface^.FrontBuffer.BitsPerPixel);
if VideoInterface^.BackBuffer.Initialized then begin
VideoInterface^.DefaultBuffer:= @VideoInterface^.BackBuffer;
VideoInterface^.DrawRoutines.Flush:= @Flush;
enable:= true;
end;
tracer.push_trace('doublebuffer.enable.exit');
end;
procedure init(Register : FRegisterDriver);
begin
tracer.push_trace('doublebuffer.init.enter');
Register('BASIC_DOUBLE_BUFFER', @enable);
tracer.push_trace('doublebuffer.init.exit');
end;
end.
-87
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@@ -1,87 +0,0 @@
// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA - VESA Display Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa;
interface
uses
videotypes, tracer, multiboot, lmemorymanager;
//Init the driver, and register with the video interface in a state ready for execution.
procedure init(Register : FRegisterDriver);
implementation
uses
VESA8, VESA16, VESA24, VESA32;
procedure allocateVESAFrameBuffer(Address : uint32; Width : uint32; Height : uint32);
var
LowerAddress, UpperAddress : uint32;
Block : uint32;
begin
tracer.push_trace('VESA.allocateFrameBuffer.enter');
LowerAddress:= ((Address) SHR 22)-1;
UpperAddress:= ((Address + (Width * Height)) SHR 22)+1;
For Block:=LowerAddress to UpperAddress do begin
kpalloc(Block SHL 22);
end;
tracer.push_trace('VESA.allocateFrameBuffer.exit');
end;
procedure initVESAFrameBuffer(VideoBuffer : PVideoBuffer; Location : uint64; Width : uint32; Height : uint32; BitsPerPixel : uint8);
begin
tracer.push_trace('VESA.initVESAFrameBuffer.enter');
if not(VideoBuffer^.Initialized) then begin
VideoBuffer^.Location:= Location;
VideoBuffer^.BitsPerPixel:= BitsPerPixel;
VideoBuffer^.Width:= Width;
VideoBuffer^.Height:= Height;
allocateVESAFrameBuffer(VideoBuffer^.Location, VideoBuffer^.Width, VideoBuffer^.Height);
if VideoBuffer^.Location <> 0 then
VideoBuffer^.Initialized:= True;
end;
tracer.push_trace('VESA.initVESAFrameBuffer.exit');
end;
function enable(VideoInterface : PVideoInterface) : boolean;
begin
tracer.push_trace('VESA.enable.enter');
initVESAFrameBuffer(@VideoInterface^.FrontBuffer, multiboot.multibootinfo^.framebuffer_addr, multiboot.multibootinfo^.framebuffer_width, multiboot.multibootinfo^.framebuffer_height, multiboot.multibootinfo^.framebuffer_bpp);
case (VideoInterface^.FrontBuffer.BitsPerPixel) of
08:VESA8.init(@VideoInterface^.DrawRoutines);
16:VESA16.init(@VideoInterface^.DrawRoutines);
24:VESA24.init(@VideoInterface^.DrawRoutines);
32:VESA32.init(@VideoInterface^.DrawRoutines);
end;
enable:= VideoInterface^.FrontBuffer.Initialized;
tracer.push_trace('VESA.enable.exit');
end;
procedure init(Register : FRegisterDriver);
begin
tracer.push_trace('VESA.init.enter');
if Register <> nil then
Register('VESA', @enable);
tracer.push_trace('VESA.init.exit');
end;
end.
-43
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@@ -1,43 +0,0 @@
// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA16 - Implementation of VESA 16bpp draw routines for the VESA Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa16;
interface
uses
videotypes, vesa, tracer, color;
//Init the draw routines by providing what we support through the DrawRoutines struct.
procedure init(DrawRoutines : PDrawRoutines);
implementation
procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
begin
end;
procedure init(DrawRoutines : PDrawRoutines);
begin
tracer.push_trace('vesa16.init.enter');
tracer.push_trace('vesa16.init.exit');
end;
end.
-43
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@@ -1,43 +0,0 @@
// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA24 - Implementation of VESA 24bpp draw routines for the VESA Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa24;
interface
uses
videotypes, vesa, tracer, color;
//Init the draw routines by providing what we support through the DrawRoutines struct.
procedure init(DrawRoutines : PDrawRoutines);
implementation
procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
begin
end;
procedure init(DrawRoutines : PDrawRoutines);
begin
tracer.push_trace('vesa24.init.enter');
tracer.push_trace('vesa24.init.exit');
end;
end.
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// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA32 - Implementation of VESA 32bpp draw routines for the VESA Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa32;
interface
uses
videotypes, vesa, tracer, color;
//Init the draw routines by providing what we support through the DrawRoutines struct.
procedure init(DrawRoutines : PDrawRoutines);
implementation
procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
var
Location : PuInt32;
LocationIndex : Uint32;
begin
//tracer.push_trace('vesa32.DrawPixel.enter');
Location:= Puint32(Buffer^.Location);
LocationIndex:= (Y * Buffer^.Width) + X;
Location[LocationIndex]:= uint32(Pixel);
//tracer.push_trace('vesa32.DrawPixel.exit');
end;
procedure init(DrawRoutines : PDrawRoutines);
begin
tracer.push_trace('vesa32.init.enter');
DrawRoutines^.DrawPixel:= @DrawPixel;
tracer.push_trace('vesa32.init.exit');
end;
end.
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// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA8 - Implementation of VESA 8bpp draw routines for the VESA Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa8;
interface
uses
videotypes, vesa, tracer, color;
//Init the draw routines by providing what we support through the DrawRoutines struct.
procedure init(DrawRoutines : PDrawRoutines);
implementation
procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
begin
end;
procedure init(DrawRoutines : PDrawRoutines);
begin
tracer.push_trace('vesa8.init.enter');
tracer.push_trace('vesa8.init.exit');
end;
end.
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