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#!/usr/bin/env bash
# compile_lvgl.sh — Download LVGL v9.2 source and compile into lib/liblvgl.a
# Clone & compile in /tmp (fast container-local fs).
# Cache liblvgl.a on host mount (/code/lvgl/) to skip rebuild.
set -e
# Target configuration updates: Copyright 2026 Aaron Hance.
source "$(dirname "${BASH_SOURCE[0]}")/target.sh"
LVGL_VERSION="v9.2.2"
LVGL_REPO="https://github.com/lvgl/lvgl.git"
LVGL_DIR="/tmp/lvgl"
LVGL_OBJ_DIR="/tmp/lvgl_obj_$ASURO_ARCH"
CONF_DIR="$(pwd)/lvglh"
OUT_DIR="$(pwd)/$OBJ_DIR"
CACHE_DIR="/code/lvgl"
CC="$C_COMPILER"
CFLAGS="-ffreestanding \
-fno-builtin -fno-stack-protector -fno-pic -fno-pie \
-O2 -Wall -Wno-unused-function -Wno-unused-variable \
-I${CONF_DIR} \
-I${LVGL_DIR} \
-I${LVGL_DIR}/.. \
-DLV_CONF_INCLUDE_SIMPLE"
echo " "
echo "======================="
echo " "
echo "Compiling LVGL..."
echo " "
# If cached liblvgl.a exists on host mount, just copy it and skip everything
if [ -f "${CACHE_DIR}/${LVGL_CACHE_NAME}" ]; then
echo "Found cached liblvgl.a in ${CACHE_DIR}, copying to ${OUT_DIR}..."
cp "${CACHE_DIR}/${LVGL_CACHE_NAME}" "${OUT_DIR}/liblvgl.a"
echo "(Delete ${CACHE_DIR}/${LVGL_CACHE_NAME} to force a full rebuild.)"
echo " "
echo "LVGL compilation complete (cached)."
echo " "
exit 0
fi
# Clone LVGL into /tmp (container-local)
rm -rf "$LVGL_DIR"
echo "Downloading LVGL ${LVGL_VERSION}..."
git clone --depth 1 --branch "${LVGL_VERSION}" "${LVGL_REPO}" "${LVGL_DIR}" 2>&1
echo "Download complete."
# Gather all LVGL .c source files (core library only, no demos/examples)
SOURCES=$(find "${LVGL_DIR}/src" -name '*.c' -not -path '*/test/*')
TOTAL=$(echo "$SOURCES" | wc -l)
echo "Found ${TOTAL} LVGL source files."
# Compile each .c file to .o (container-local)
rm -rf "$LVGL_OBJ_DIR"
mkdir -p "$LVGL_OBJ_DIR"
COUNT=0
ERRORS=0
for src in $SOURCES; do
COUNT=$((COUNT + 1))
rel="${src#${LVGL_DIR}/src/}"
obj_path="${LVGL_OBJ_DIR}/${rel%.c}.o"
mkdir -p "$(dirname "$obj_path")"
if ! "$CC" "${C_TARGET_OPTIONS[@]}" $CFLAGS -c "$src" -o "$obj_path" 2>&1; then
echo "FAILED: $rel"
ERRORS=$((ERRORS + 1))
fi
if [ $((COUNT % 50)) -eq 0 ]; then
echo " Compiled ${COUNT}/${TOTAL}..."
fi
done
echo "Compiled ${COUNT} files (${ERRORS} errors)."
if [ "$ERRORS" -ne 0 ]; then
echo "LVGL compilation FAILED with ${ERRORS} errors."
exit 1
fi
# Archive into static library
OBJECTS=$(find "$LVGL_OBJ_DIR" -name '*.o')
ar rcs "${OUT_DIR}/liblvgl.a" $OBJECTS
echo "Created ${OUT_DIR}/liblvgl.a"
# Compile custom LVGL extension files from lvglh/
LVGLH_SOURCES=$(find "${CONF_DIR}" -name '*.c' 2>/dev/null || true)
if [ -n "$LVGLH_SOURCES" ]; then
echo " "
echo "Compiling custom LVGL files from lvglh/..."
LVGLH_OBJ_DIR="/tmp/lvglh_obj"
rm -rf "$LVGLH_OBJ_DIR"
mkdir -p "$LVGLH_OBJ_DIR"
HCOUNT=0
HERRORS=0
for src in $LVGLH_SOURCES; do
HCOUNT=$((HCOUNT + 1))
rel="${src#${CONF_DIR}/}"
obj_path="${LVGLH_OBJ_DIR}/${rel%.c}.o"
mkdir -p "$(dirname "$obj_path")"
echo " [lvglh] $rel"
if ! "$CC" "${C_TARGET_OPTIONS[@]}" $CFLAGS -c "$src" -o "$obj_path" 2>&1; then
echo " FAILED: $rel"
HERRORS=$((HERRORS + 1))
fi
done
echo "Compiled ${HCOUNT} custom files (${HERRORS} errors)."
if [ "$HERRORS" -ne 0 ]; then
echo "Custom LVGL compilation FAILED."
exit 1
fi
# Append custom objects into the existing archive
HOBJECTS=$(find "$LVGLH_OBJ_DIR" -name '*.o')
ar rcs "${OUT_DIR}/liblvgl.a" $HOBJECTS
echo "Updated ${OUT_DIR}/liblvgl.a with custom objects."
else
echo "No custom LVGL files in lvglh/."
fi
# Cache liblvgl.a and source to host mount for next build
echo "Caching LVGL to host mount..."
mkdir -p "$CACHE_DIR"
cp "${OUT_DIR}/liblvgl.a" "${CACHE_DIR}/${LVGL_CACHE_NAME}"
echo "Done."
echo " "
echo "LVGL compilation complete."
echo " "