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Author SHA1 Message Date
t3hn3rd 8be364c990 Merge pull request 'feature/ci-cd-drone-migration' (#3) from feature/ci-cd-drone-migration into develop
continuous-integration/drone/push Build is passing
Reviewed-on: #3
2025-03-10 20:08:38 +00:00
t3hn3rd 0e2c6b2936 Final commit to merge through develop & master
continuous-integration/drone/push Build is failing
continuous-integration/drone Build is failing
- CI/CD Pipeline now working & tested.
- Commits to all branches will trigger the pipeline in DroneCI.
- Commits to master will trigger the resulting ISO artefact to be uploaded to Gitea as a Package.

# Conflicts:
#	.drone.yml
2025-03-10 12:48:21 +00:00
t3hn3rd 632c3fa66b DevOps Workflow Improvements
- `VirtualBox-Wrapper.ps1` now takes 'up' or 'down' as opposed to a machine name. This allows start/stop of a virtualmachine.
- `VirtualBox-Wrapper.ps1` now relies on a gitignored `localenv.json` to work.
- `VirtualBox-Wrapper.ps1` can also optionally monitor the log file generated from the serial adapter in VirtualBox.
- `readme.md` updated to provide instructions on how to populate the `localenv.json` file.
- `tasks.json` updated to have a "Clean" task to --remove-orphans, the Build task depends on this.
- `tasks.json` updated to have a "Close VirtualBox" task, this runs the `virtualbox-wrapper.ps1` in 'down' mode. The Build task depends on this.
- `launch.json` updated to run the `VirtualBox-Wrapper.ps1` with the "-Command up" argument, instead of machine name.
- .gitignore updated to ignore any instances of `localenv.json`.
2025-03-09 13:05:39 +00:00
t3hn3rd 875e3e4765 VirtualBox 7 Compatability Changes
- Created a PowerShell script `virtualbox-wrapper.ps1` to wrap calls to vboxmanage and only exit once the virtual machine has been terminated.
- Updated launch.json to use the PowerShell launch type to launch `virtualbox-wrapper.ps1` with the machine name supplied as an argument.
- Updated `readme.md` to reflect these changes.
2025-03-08 19:29:46 +00:00
t3hn3rd e28d68128d Merge branch 'feature/video-refactor' of https://gitlab.spexeah.com/spexeah/asuro into feature/video-refactor 2022-02-07 19:48:15 +00:00
t3hn3rd a9969d58f8 Draw texture function added to Video driver. 2022-02-07 19:48:01 +00:00
t3hn3rd d7a54d858d TARGA & Texture Units
Added TARGA and Texture units to represent & parse TARGA into and provide a standard texture format for use when drawing.
2022-02-07 19:48:00 +00:00
t3hn3rd 4e991c3e6f Double Buffer with SSE 128 copy working 2022-02-07 19:48:00 +00:00
t3hn3rd a3217de71a SSE MOVUPS/128bit Memcpy + Fixed Doublebuffer 2022-02-07 19:48:00 +00:00
t3hn3rd 19b433a19f Vesa32 additions + util functions to support 2022-02-07 19:48:00 +00:00
t3hn3rd 69d1d22a18 Fixed files being weird with case/unit searches 2022-02-07 19:48:00 +00:00
t3hn3rd 5c15343ed0 Delete files to recommit with lowercase names. 2022-02-07 19:48:00 +00:00
t3hn3rd 3ae349fbc8 New modular driver set for video
Started outlining how the modular driver set will look for video drawing routines. Currently supports Drawing pixels to the screen & Flushing backbuffer -> frontbuffer.
Still very much test code, tracer is used everywhere for debugging, NOT DEVELOP READY.
Many more draw routines need implementing - such as, but not limited to; drawRect, drawBitmap, drawLine, drawCurve, drawCircle.

TODO: Implement the aforementioned routines in all VESA modes + WindowManager.
2022-02-07 19:48:00 +00:00
t3hn3rd 78c060c114 Abstracted video driver somewhat
Split out video driver into abstract/standard/implementation.
2022-02-07 19:48:00 +00:00
t3hn3rd cd925e96c2 Enabled AVX + Changed flush to flush 2 pixels per iteration. 2022-02-07 19:48:00 +00:00
t3hn3rd 142dd486dd Double buffering implemented
Double buffering is now enabled with the use of the new large alloc (klalloc).
2022-02-07 19:48:00 +00:00
t3hn3rd beeeabd441 Expaneded Video.pas and addec color.pas
Backbuffer will need modification to lmemorymanager to remove the limits to allocation size.
2022-02-07 19:48:00 +00:00
t3hn3rd b73c66f6d6 Started work on refactored video. 2022-02-07 19:48:00 +00:00
Aaron 189526cab8 Merge branch 'feature/kernel-size-awareness' into 'develop'
Kernel Size Awareness

See merge request spexeah/asuro!32
2022-02-07 19:43:45 +00:00
Aaron 595dd4fbac Merge branch 'feature/compile-script-improvements' into 'develop'
Compile Script Improvements

See merge request spexeah/asuro!31
2022-02-07 19:42:59 +00:00
t3hn3rd ba6d8037d2 Compile Script Improvements
Improved the compile script (compile_sources.sh) to show line numbers on error and generally compile faster.
2022-02-06 13:32:57 +00:00
t3hn3rd 208bda92c8 Kernel Size Awareness
Modified the linker script + Added an init function to System.pas to be called at system boot, this allows tracking of the Kernel start & end addresses, and thus, allows us to calculate the kernel size.
2022-02-06 13:29:29 +00:00
t3hn3rd a7111d3cac Draw texture function added to Video driver. 2022-02-06 13:26:12 +00:00
t3hn3rd d182fd7f46 TARGA & Texture Units
Added TARGA and Texture units to represent & parse TARGA into and provide a standard texture format for use when drawing.
2022-02-06 13:25:04 +00:00
t3hn3rd 4c5038b001 Merge branch 'cherry-pick-24c371ca' into 'develop'
Added new String functions

See merge request spexeah/asuro!30
2022-01-31 11:26:25 +00:00
Aaron 98481ea1ce Added new String functions
(cherry picked from commit 24c371cab1)
2022-01-31 00:36:22 +00:00
t3hn3rd b5582b1284 Double Buffer with SSE 128 copy working 2022-01-30 00:17:50 +00:00
Aaron 346dc4e4c9 Merge branch 'feature/readme-update-1' into 'develop'
Update readme.md

See merge request spexeah/asuro!29
2022-01-29 12:47:56 +00:00
t3hn3rd b2eee58df4 Update readme.md 2022-01-29 12:46:35 +00:00
t3hn3rd 161cea4920 SSE MOVUPS/128bit Memcpy + Fixed Doublebuffer 2022-01-29 01:39:45 +00:00
t3hn3rd 6b81c4ece0 Vesa32 additions + util functions to support 2022-01-23 16:58:46 +00:00
t3hn3rd ee17f69115 Fixed files being weird with case/unit searches 2021-07-07 17:49:04 +01:00
t3hn3rd 81c19bff16 Delete files to recommit with lowercase names. 2021-07-07 17:49:04 +01:00
t3hn3rd e7cda58113 New modular driver set for video
Started outlining how the modular driver set will look for video drawing routines. Currently supports Drawing pixels to the screen & Flushing backbuffer -> frontbuffer.
Still very much test code, tracer is used everywhere for debugging, NOT DEVELOP READY.
Many more draw routines need implementing - such as, but not limited to; drawRect, drawBitmap, drawLine, drawCurve, drawCircle.

TODO: Implement the aforementioned routines in all VESA modes + WindowManager.
2021-07-07 17:49:04 +01:00
t3hn3rd 44f18554e1 Abstracted video driver somewhat
Split out video driver into abstract/standard/implementation.
2021-07-07 17:49:04 +01:00
t3hn3rd 52b42ec975 Enabled AVX + Changed flush to flush 2 pixels per iteration. 2021-07-07 17:49:04 +01:00
t3hn3rd 2815dd9e4d Double buffering implemented
Double buffering is now enabled with the use of the new large alloc (klalloc).
2021-07-07 17:49:04 +01:00
t3hn3rd d057bfc3ff Expaneded Video.pas and addec color.pas
Backbuffer will need modification to lmemorymanager to remove the limits to allocation size.
2021-07-07 17:49:04 +01:00
t3hn3rd e4621c8aaa Started work on refactored video. 2021-07-07 17:49:04 +01:00
t3hn3rd 170b93dd69 Merge branch 'feature/pipeline-docs-fix' into 'develop'
Docgen changes

See merge request spexeah/asuro!27
2021-07-06 19:42:57 +00:00
t3hn3rd 34d6873a6a Docgen changes
Changed docgen job to create doc folder, not public for now.
2021-07-06 20:35:26 +01:00
30 changed files with 1343 additions and 136 deletions
+52
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@@ -0,0 +1,52 @@
kind: pipeline
type: docker
name: build
steps:
- name: build-image
image: plugins/docker
settings:
repo: t3hn3rd/asuro-build
tags: latest
dockerfile: Dockerfile
registry: docker.io
username:
from_secret: docker_username
password:
from_secret: docker_password
- name: compile
image: t3hn3rd/asuro-build:latest
depends_on:
- build-image
commands:
- git fetch --tags
- find . -type f -print0 | xargs -0 dos2unix
- chmod +x /drone/src/*.sh
- /drone/src/compile.sh
- name: upload-iso-artifact
image: alpine/git
depends_on:
- compile
when:
branch:
- master
environment:
GITEA_TOKEN:
from_secret: gitea_token
commands:
- apk add --no-cache curl
- chmod +w Asuro.iso
- cp Asuro.iso "Asuro-$(git rev-parse --short HEAD).iso"
- echo "Uploading Asuro-$(git rev-parse --short HEAD).iso to Gitea Packages..."
- |
curl -X PUT "https://gitea.spexeah.com/api/packages/Spexeah/generic/asuro-iso/$(git rev-parse --short HEAD)/Asuro.iso" \
-H "Authorization: token $GITEA_TOKEN" --upload-file "Asuro-$(git rev-parse --short HEAD).iso"
- echo "Updating latest ISO reference..."
- |
curl -X DELETE https://gitea.spexeah.com/api/packages/Spexeah/generic/asuro-iso/latest/Asuro.iso \
-H "Authorization: token $GITEA_TOKEN" || echo "No previous latest version found."
- |
curl -X PUT https://gitea.spexeah.com/api/packages/Spexeah/generic/asuro-iso/latest/Asuro.iso \
-H "Authorization: token $GITEA_TOKEN" --upload-file "Asuro-$(git rev-parse --short HEAD).iso"
+1 -2
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@@ -10,5 +10,4 @@
/*.sh~
/*.img
src/include/asuro.pas
.vscode/launch.json
.vscode
localenv.json
-71
View File
@@ -1,71 +0,0 @@
stages:
- Compile Versions
- Compile Sources
- Link
- Generate Documentation
- Deploy
cache:
- key: ${CI_COMMIT_REF_SLUG}
paths:
- lib/*.o
- bin/kernel.bin
- doc
before_script:
- chmod +x *.sh
versions:
stage: Compile Versions
script:
- ./compile_vergen.sh
artifacts:
paths:
- release/*.svg
- src/include/asuro.pas
compile_sources:
stage: Compile Sources
script:
- rm -f lib/*.so
- ./compile_sources.sh
needs:
- versions
link:
stage: Link
script:
- ./compile_stub.sh
- ./compile_link.sh
needs:
- versions
- compile_sources
isogen:
stage: Deploy
script:
- ./compile_isogen.sh
- ./compile_sumgen.sh
artifacts:
paths:
- ./Asuro.iso
- ./release/checksum.svg
needs:
- link
docgen:
stage: Generate Documentation
only:
- master
- develop
script:
- ./compile_sourcelist.sh
- ./compile_docs.sh
- ln -s doc public
allow_failure: true
artifacts:
paths:
- public
- ./sources.list
needs:
- versions
+3 -10
View File
@@ -3,18 +3,11 @@
{
"name":"Run",
"request": "launch",
"type": "coreclr",
"type": "PowerShell",
"preLaunchTask": "Build",
"program": "VBoxSDL",
"args": [
"--comment",
"Asuro",
"--startvm",
"7d395c96-891c-4139-b77d-9b6b144b0b93"
],
"script": "${workspaceFolder}/virtualbox-wrapper.ps1",
"args": ["-Command", "up"],
"cwd": "${workspaceFolder}",
"console": "internalConsole",
"internalConsoleOptions": "neverOpen"
}
]
}
+24 -2
View File
@@ -9,14 +9,18 @@
"command": "docker-compose",
"args": [
"run",
"builder"
"builder",
],
"type": "shell",
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
},
"dependsOn": [
"Close VirtualBox",
"Clean"
]
},
{
"label": "Build (Builder)",
@@ -26,6 +30,24 @@
"builder"
],
"type": "shell"
},
{
"label": "Clean",
"command": "docker-compose",
"args": [
"down",
"--remove-orphans"
],
"type": "shell"
},
{
"label": "Close VirtualBox",
"command": "./virtualbox-wrapper.ps1",
"args": [
"-Command",
"down"
],
"type": "shell"
}
]
}
+1 -1
View File
@@ -16,7 +16,7 @@ RUN curl -sL https://sourceforge.net/projects/freepascal/files/Linux/$FPC_VERSIO
COPY compile.sh /compile.sh
ADD https://raw.githubusercontent.com/fsaintjacques/semver-tool/master/src/semver /usr/bin/semver
RUN mkdir /code && chmod +x /usr/bin/semver
RUN chmod +x /usr/bin/semver
WORKDIR /code
RUN find . -type f -print0 | xargs -0 dos2unix
ENTRYPOINT ["/bin/bash", "-c"]
+18 -14
View File
@@ -20,26 +20,30 @@ runOrFail() {
fi
}
runOrFail $(pwd)/compile_stub.sh "Failed to compile stub!"
declare -a run_steps=(
"compile_stub.sh" "Failed to compile stub!"
"compile_vergen.sh" "Versions failed to compile"
"compile_sources.sh" "Failed to compile FPC Sources!"
"compile_link.sh" "Failed linking!"
"compile_isogen.sh" "Failed to create ISO!"
)
#Generate .pas with versioning headers.
runOrFail $(pwd)/compile_vergen.sh "Versions failed to compile"
#Compile all .pas sources
runOrFail $(pwd)/compile_sources.sh "Failed to compile FPC Sources!"
#Link into a binary.
runOrFail $(pwd)/compile_link.sh "Failed linking!"
#Generate an ISO with GRUB as the Bootloader.
runOrFail ./compile_isogen.sh "Failed to create ISO!"
for ((i=0; i<${#run_steps[@]}; i+=2))
do
if [ "$ERRCOUNT" -eq "0" ]
then
script=$(pwd)/"${run_steps[$i]}"
message="${run_steps[$i+1]}"
runOrFail "$script" "$message"
fi
done
#Call generate final artifacts based on failure or success of the above.
if [ "$ERRCOUNT" -ne "0" ]
then
./compile_finish.sh "failed"
. ./compile_finish.sh "failed"
else
./compile_finish.sh "success"
. ./compile_finish.sh "success"
fi
cd ..
+1 -1
View File
@@ -4,4 +4,4 @@ echo "======================="
echo " "
echo "Compiling FPC Sources..."
echo " "
fpc -Aelf -gw -n -va -O3 -Op3 -Si -Sc -Sg -Xd -CX -XXs -CfSSE -CfSSE2 -Rintel -Pi386 -Tlinux -FElib/ -Fusrc/* -Fusrc/driver/* -Fusrc/driver/net/* src/kernel.pas
fpc -Aelf -gw -g -gl -n -vlewn -O3 -Op3 -Si -Sc -Sg -Xd -CX -XXs -CfSSE -CfSSE2 -Rintel -Pi386 -Tlinux -FElib/ -Fusrc/* -Fusrc/driver/* -Fusrc/driver/net/* src/kernel.pas
-1
View File
@@ -1,4 +1,3 @@
version: "3.9"
services:
builder:
build: .
+2 -1
View File
@@ -2,7 +2,7 @@ ENTRY(loader)
SECTIONS
{
. = 0xC0100000;
kernel_start = .;
.text : AT(ADDR(.text) - 0xC0000000)
{
text = .; _text = .; __text = .;
@@ -33,4 +33,5 @@ SECTIONS
. = ALIGN(4096);
}
end = .; _end = .; __end = .;
kernel_end = .;
}
+23 -26
View File
@@ -13,8 +13,8 @@ We welcome everyone to give building/breaking/fixing/shooting Asuro a go, feel f
I don't think this needs an explaination.
* [VSCode (Optional, but highly recommended)](https://code.visualstudio.com/)
Visual Studio code is our IDE of choice, and we have a number of recommended plugins.
* [C# Plugin by Microsoft](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp)
This plugin gives you the ability to use the 'coreclr' task type, allowing the automatic launching of virtualbox with the resulting image generated during compilation of Asuro.
* [PowerShell Plugin by Microsoft](https://marketplace.visualstudio.com/items?itemName=ms-vscode.powershell)
This plugin gives you the ability to use the 'PowerShell' task type, allowing the automatic launching of virtualbox with the resulting image generated during compilation of Asuro.
* [VirtualBox](https://www.virtualbox.org/)
Virtualbox is our Virtualisation environment of choice, don't ask why, it just is.
@@ -27,15 +27,15 @@ We welcome everyone to give building/breaking/fixing/shooting Asuro a go, feel f
3. Install Docker for Windows.
4. Install Git for Windows.
5. Install VSCode & the listed plugins.
6. Install VirtualBox.
6. Install VirtualBox (v7+).
7. Clone this repository.
8. Run the following command in the root of the repo to build the docker image:
```powershell
docker-compose build builder
docker compose build builder
```
9. Run the following command to compile Asuro:
```powershell
docker-compose run builder
docker compose run builder
```
10. Create a new virtual machine in Virtualbox and mount the `Asuro.iso` generated in step 9 as a boot image.
11. Add the virtualbox installation directory to your `%PATH%` environment variable, usually:
@@ -50,32 +50,29 @@ We welcome everyone to give building/breaking/fixing/shooting Asuro a go, feel f
```xml
<Machine uuid="{7d395c96-891c-4139-b77d-9b6b144b0b93}" name="Asuro" OSType="Linux" snapshotFolder="Snapshots" lastStateChange="2021-06-20T20:33:07Z">
```
Copy the uuid, in our case `7d395c96-891c-4139-b77d-9b6b144b0b93` and replace the uuid found in `.vscode\launch.json` under `args`, so that it looks something like this:
Copy the uuid, in our case `7d395c96-891c-4139-b77d-9b6b144b0b93` & create a `localenv.json` file in the project root with the following content:
```json
{
"configurations": [
{
"name":"Run",
"request": "launch",
"type": "coreclr",
"preLaunchTask": "Build",
"program": "VBoxSDL",
"args": [
"--comment",
"Asuro",
"--startvm",
"<YOUR UUID HERE>"
],
"cwd": "${workspaceFolder}",
"console": "internalConsole",
"internalConsoleOptions": "neverOpen"
}
]
"VirtualBox":{
"MachineName":"<YOUR_UUID_OR_MACHINE_NAME>"
}
}
```
This will allow VSCode to automatically launch VirtualBox once Asuro has been compiled.
You can also enable the serial adapter "COM1" in mode "Raw File", give it a path, and provide this path in the `localenv.json` as follows:
```json
{
"VirtualBox" : {
"MachineName": "<YOUR_UUID_OR_MACHINE_NAME>",
"LogLocation": "Fully\\Qualified\\Path\\To\\Your\\Log\\File"
}
}
```
This will allow you to see the console output from Asuro in your host terminal.
13. Open your project folder in VSCode, use CTRL+SHIFT+B to build & F5 to build + run in VBox.
14. Congratulations! You can now play with Asuro!
### Gotchas
- It was noted that Windows builds above `20H2` seem to have issues installing WSL2. We may have to wait for a patch from Microsoft to fix this. Our devs are currently using build `20H2`.
### Notes & Gotchas
- The above process has been updated to be compatible with VirtualBox 7+, in which VBoxSDL was removed and vboxmanage should be used in its place. A small wrapper powershell script is used to achieve this.
- It was noted that Windows builds above `20H2` seem to have issues installing WSL2. We may have to wait for a patch from Microsoft to fix this. Our devs are currently using build `20H2`.
+3 -2
View File
@@ -1776,14 +1776,15 @@ var
fb: puint32;
Begin
Ready:= False;
fb:= puint32(uint32(multibootinfo^.framebuffer_addr));
Console_Properties.Width:= multibootinfo^.framebuffer_width;
Console_Properties.Height:= multibootinfo^.framebuffer_height;
Console_Properties.BitsPerPixel:= multibootinfo^.framebuffer_bpp;
Console_Properties.MAX_CELL_X:= (Console_Properties.Width div 8) - 1;
Console_Properties.MAX_CELL_Y:= (Console_Properties.Height div 16) - 1;
If Console_Properties.BitsPerPixel <> 16 then while true do begin
If Console_Properties.BitsPerPixel <> 16 then begin
exit;
end;
kpalloc(uint32(fb));
keyboard.hook(@keyhook);
+23
View File
@@ -291,6 +291,28 @@ begin
end;
end;
procedure enableAVX();
begin
if CPUID.Capabilities1^.AVX then begin
asm
PUSH EAX
PUSH ECX
PUSH EDX
XOR ECX, ECX
db $0F
db $01
db $D0
OR EAX, 7
db $0F
db $01
db $D1
POP EDX
POP ECX
POP EAX
end;
end;
end;
procedure init();
begin
terminal.registerCommand('CPU', @Terminal_Command_CPU, 'CPU Info.');
@@ -300,6 +322,7 @@ begin
getCPUCapabilities;
getCPUClockSpeed;
enableSSE;
enableAVX;
end;
end.
+100
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@@ -0,0 +1,100 @@
// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->Doublebuffer - Implements a very basic double buffer, tested with VESA drivers.
@author(Kieron Morris <[email protected]>)
}
unit doublebuffer;
interface
uses
lmemorymanager, tracer, videotypes, serial, util;
//Init the driver, and register with the video interface in a state ready for execution.
procedure init(Register : FRegisterDriver);
implementation
function allocateBackBuffer(Width : uint32; Height : uint32; BitsPerPixel : uint8) : uint64;
begin
tracer.push_trace('doublebuffer.allocateBackBuffer.enter');
//This doesn't currently work... Needs a rework of lmemorymanager
allocateBackBuffer:= uint64(klalloc((Width * Height) * BitsPerPixel));
tracer.push_trace('doublebuffer.allocateBackBuffer.exit');
end;
procedure initBackBuffer(VInterface : PVideoInterface; Width : uint32; Height : uint32; BitsPerPixel : uint8);
begin
tracer.push_trace('doublebuffer.initBackBuffer.enter');
if not(VInterface^.BackBuffer.Initialized) then begin
VInterface^.BackBuffer.Location:= allocateBackBuffer(Width, Height, BitsPerPixel);
if (VInterface^.BackBuffer.Location <> 0) then begin
VInterface^.BackBuffer.Width:= Width;
VInterface^.BackBuffer.Height:= Height;
VInterface^.BackBuffer.BitsPerPixel:= BitsPerPixel;
VInterface^.BackBuffer.Initialized:= True;
end;
end;
tracer.push_trace('doublebuffer.initBackBuffer.exit');
end;
procedure Flush(FrontBuffer : PVideoBuffer; BackBuffer : PVideoBuffer);
var
idx : uint32;
Back,Front : uint32;
BufferSize : uint32;
const
//COPY_WIDTH = 64; //Use this for 64bit copies
COPY_WIDTH = 128; //Use this for SSE copies
begin
//tracer.push_trace('doublebuffer.Flush.enter');
if not(BackBuffer^.Initialized) then exit;
if ((FrontBuffer^.Width > BackBuffer^.Width) or (FrontBuffer^.Height > BackBuffer^.Height)) then exit;
Back:= BackBuffer^.Location;
Front:= FrontBuffer^.Location;
BufferSize:= ( ( BackBuffer^.Width * BackBuffer^.Height * BackBuffer^.BitsPerPixel) div COPY_WIDTH ) - 1;
for idx:=0 to BufferSize do begin
//Front[idx]:= Back[idx];
// -- TODO: Get SSE working here for 128bit copies --
__SSE_128_memcpy(Back + (idx * 16), Front + (idx * 16));
end;
//tracer.push_trace('doublebuffer.Flush.exit');
end;
function enable(VideoInterface : PVideoInterface) : boolean;
begin
tracer.push_trace('doublebuffer.enable.enter');
enable:= false;
initBackBuffer(VideoInterface, VideoInterface^.FrontBuffer.Width, VideoInterface^.FrontBuffer.Height, VideoInterface^.FrontBuffer.BitsPerPixel);
if VideoInterface^.BackBuffer.Initialized then begin
VideoInterface^.DefaultBuffer:= @VideoInterface^.BackBuffer;
VideoInterface^.DrawRoutines.Flush:= @Flush;
enable:= true;
end;
tracer.push_trace('doublebuffer.enable.exit');
end;
procedure init(Register : FRegisterDriver);
begin
tracer.push_trace('doublebuffer.init.enter');
Register('BASIC_DOUBLE_BUFFER', @enable);
tracer.push_trace('doublebuffer.init.exit');
end;
end.
+87
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@@ -0,0 +1,87 @@
// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA - VESA Display Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa;
interface
uses
videotypes, tracer, multiboot, lmemorymanager;
//Init the driver, and register with the video interface in a state ready for execution.
procedure init(Register : FRegisterDriver);
implementation
uses
VESA8, VESA16, VESA24, VESA32;
procedure allocateVESAFrameBuffer(Address : uint32; Width : uint32; Height : uint32);
var
LowerAddress, UpperAddress : uint32;
Block : uint32;
begin
tracer.push_trace('VESA.allocateFrameBuffer.enter');
LowerAddress:= ((Address) SHR 22)-1;
UpperAddress:= ((Address + (Width * Height)) SHR 22)+1;
For Block:=LowerAddress to UpperAddress do begin
kpalloc(Block SHL 22);
end;
tracer.push_trace('VESA.allocateFrameBuffer.exit');
end;
procedure initVESAFrameBuffer(VideoBuffer : PVideoBuffer; Location : uint64; Width : uint32; Height : uint32; BitsPerPixel : uint8);
begin
tracer.push_trace('VESA.initVESAFrameBuffer.enter');
if not(VideoBuffer^.Initialized) then begin
VideoBuffer^.Location:= Location;
VideoBuffer^.BitsPerPixel:= BitsPerPixel;
VideoBuffer^.Width:= Width;
VideoBuffer^.Height:= Height;
allocateVESAFrameBuffer(VideoBuffer^.Location, VideoBuffer^.Width, VideoBuffer^.Height);
if VideoBuffer^.Location <> 0 then
VideoBuffer^.Initialized:= True;
end;
tracer.push_trace('VESA.initVESAFrameBuffer.exit');
end;
function enable(VideoInterface : PVideoInterface) : boolean;
begin
tracer.push_trace('VESA.enable.enter');
initVESAFrameBuffer(@VideoInterface^.FrontBuffer, multiboot.multibootinfo^.framebuffer_addr, multiboot.multibootinfo^.framebuffer_width, multiboot.multibootinfo^.framebuffer_height, multiboot.multibootinfo^.framebuffer_bpp);
case (VideoInterface^.FrontBuffer.BitsPerPixel) of
08:VESA8.init(@VideoInterface^.DrawRoutines);
16:VESA16.init(@VideoInterface^.DrawRoutines);
24:VESA24.init(@VideoInterface^.DrawRoutines);
32:VESA32.init(@VideoInterface^.DrawRoutines);
end;
enable:= VideoInterface^.FrontBuffer.Initialized;
tracer.push_trace('VESA.enable.exit');
end;
procedure init(Register : FRegisterDriver);
begin
tracer.push_trace('VESA.init.enter');
if Register <> nil then
Register('VESA', @enable);
tracer.push_trace('VESA.init.exit');
end;
end.
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// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA16 - Implementation of VESA 16bpp draw routines for the VESA Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa16;
interface
uses
videotypes, vesa, tracer, color;
//Init the draw routines by providing what we support through the DrawRoutines struct.
procedure init(DrawRoutines : PDrawRoutines);
implementation
procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
begin
end;
procedure init(DrawRoutines : PDrawRoutines);
begin
tracer.push_trace('vesa16.init.enter');
tracer.push_trace('vesa16.init.exit');
end;
end.
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// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA24 - Implementation of VESA 24bpp draw routines for the VESA Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa24;
interface
uses
videotypes, vesa, tracer, color;
//Init the draw routines by providing what we support through the DrawRoutines struct.
procedure init(DrawRoutines : PDrawRoutines);
implementation
procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
begin
end;
procedure init(DrawRoutines : PDrawRoutines);
begin
tracer.push_trace('vesa24.init.enter');
tracer.push_trace('vesa24.init.exit');
end;
end.
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// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA32 - Implementation of VESA 32bpp draw routines for the VESA Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa32;
interface
uses
videotypes, vesa, tracer, color;
//Init the draw routines by providing what we support through the DrawRoutines struct.
procedure init(DrawRoutines : PDrawRoutines);
implementation
procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
var
Location : PuInt32;
LocationIndex : Uint32;
begin
//tracer.push_trace('vesa32.DrawPixel.enter');
Location:= Puint32(Buffer^.Location);
LocationIndex:= (Y * Buffer^.Width) + X;
Location[LocationIndex]:= uint32(Pixel);
//tracer.push_trace('vesa32.DrawPixel.exit');
end;
procedure init(DrawRoutines : PDrawRoutines);
begin
tracer.push_trace('vesa32.init.enter');
DrawRoutines^.DrawPixel:= @DrawPixel;
tracer.push_trace('vesa32.init.exit');
end;
end.
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// Copyright 2021 Kieron Morris
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
{
Driver->Video->VESA8 - Implementation of VESA 8bpp draw routines for the VESA Driver.
@author(Kieron Morris <[email protected]>)
}
unit vesa8;
interface
uses
videotypes, vesa, tracer, color;
//Init the draw routines by providing what we support through the DrawRoutines struct.
procedure init(DrawRoutines : PDrawRoutines);
implementation
procedure DrawPixel(Buffer : PVideoBuffer; X : uint32; Y : uint32; Pixel : TRGB32);
begin
end;
procedure init(DrawRoutines : PDrawRoutines);
begin
tracer.push_trace('vesa8.init.enter');
tracer.push_trace('vesa8.init.exit');
end;
end.
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